Change 6397

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Revision as of 20:36, 1 January 2023 by Krule (talk | contribs) (Created page with "```Originally Posted : Sun Jan 01 20:36:29 2023 <br>Posted by : Burlok <br>Title : Re: Snipe <br>----------------------------------------<br>On Tue Dec 27 19:52:13 2022, Burlo...")
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```Originally Posted : Sun Jan 01 20:36:29 2023
Posted by : Burlok
Title : Re: Snipe
----------------------------------------
On Tue Dec 27 19:52:13 2022, Burlok wrote:
> Greetings. The Hunters of Tsunami have lodged complaints that sniping
foes
> does not gain teeth. Understanding this, an npc counter-sniping training

> program was instituted. NPCs are now more wary of being sniped but being

> sniped grants teeth.
>
>
> This is in response to multiple bug requests.
>
> How snipe works now:
> 1) You snipe an NPC in another room. If the NPC has not been previously
> sniped and your snipe skill is better than an awareness check then your
> firt snipe does extra damage (currently 25%)
> 2) Once an NPC is sniped it will attempt to counter snipe you. Each
> successive snipe increases its chance to locate your hiding place (the
> room you are in). The initial chance (currently starting chance is less
> than 4%-5%). This chance increases with each snipe attack.
> 3) If the NPC locates you then it runs into the room you are in and
attack
> you.
> 4) There is nothing to prevent you from leaving and sniping more but it
> will keep its increased chance to find you for some time.
>
> A SNIPE kill now grants TEETH.
>
>
A SNIPE will now grant a lesser amount of PENETRATE if the sniper has the
PENETRATE skill. Slightly increasing future snipes.

A foe that finds a sniper will now have a normal chance to fall victim to
any FIREPIT or PUNGI traps set in the room where the SNIPER is.

A foe that enters the room to attack a sniper should be less likely to
"hunt" them. he SNIPER should know they are coming.

The FIREPIT and PUNGI traps were very slightly increased to do more damage
based upon skill. Previously there amount was static no matter what your
skill was.
```