Change 6178

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Revision as of 18:42, 19 February 2022 by Krule (talk | contribs) (Created page with "```Originally Posted : Sat Feb 19 18:42:40 2022 <br>Posted by : Burlok <br>Title : Escape <br>----------------------------------------<br>Greetings denizens of Tsunami.<br> <b...")
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```Originally Posted : Sat Feb 19 18:42:40 2022
Posted by : Burlok
Title : Escape
----------------------------------------
Greetings denizens of Tsunami.

The escape skill has long been a way for cunning rogues and assassins to
slip out of trouble. However certain skills blocked this ability
completely while others - that were designed to prevent movement - had no
effect! I made some changes to the escape skill that will allow people to
implement a check on current and future abilities that make difficult to
escape from situations no longer impossible but also not always possible.
Clear as mud?


The following skills used to prevent escape completely and arenow but now
just provide a chance of no escape: Grab, Constrict.

The following spells that are designed to make terrain impassable now have
a chance to make it so a foe cannot escape: Liquiefy, Furrow, Flood

Send me a message if you think other skills should apply.
```