Change 4562

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Originally Posted : Sat Oct 02 19:50:42 2010
Posted by : Morganti
Title : Skill: Charge

I've rewritten charge.

The syntax for using charge has changed. There is no longer an
argument to specify how many rooms to charge. It will always
charge the maximum number of rooms (10 currently) unless you run
into a 'wall' or your target.

There is now always a cost for using charge to move (1 sp/room).
This cost will not scale with level. However the 20 sp cost to
attack a target will scale like other skills.

The only weapon requirement for charge is that it be a spear or
polearm. Charge will also now use the damage type of the weapon
you are wielding.

Charg will reach its peak damage at 7 rooms now instead of 5.

Charge now debuffs the target's combat briefly instead of
buffing the charger's combat. The post-charge movement limit
is still in place for both the charger and target.

There are some new top end messages for Unicorn and Knight.

See the help file for more information.

M.

P.S. Any bugs(especially npc issues), please bug/mudmail to my
attention.
P.P.S. Power levels for damage/debuff/intimidate may change at
any time without warning. I'm not planning on making
a post for every little tweak.