Change 4344

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Originally Posted : Sun May 02 21:13:39 2010
Posted by : Traveller
Title : Possess

It probably hasn't escaped the attention of many of you that demons in
possess
have a tool that allowed them at hero to gain an unfair advantage over
other heroes, due to the fact that npc stats do not cap. Where a +10
might have 280 full skill in something, a +10 possessed npc could have
350 or more.

Effectively, for every hero level higher that a demon possessed, it gained
2 or more hero levels of utility. Possess, previously something that
allowed a demon to play other classes to gain levels in order to be
a more effective _demon_, has become an end in itself. People don't
play t be demons; they play to be super-pcs of any possessable class
available.

No longer. Any npc possessed will cap out at a maximum of 400 stats total,
the same as a pc.

Effectively, you can still gain levels by xping as a _pc of the same level
as the npc you possess_. You don't gain an unfair advantage over your
fellow tsunami-ites, but you're at no disadvantage either.

By the way, I applaud and praise those demons who have been playing for
not forcing this issue far earlier by using grossly inflated npc stats
to pk with.

This is not the end of changes to demons; if the base class itself turns
out to be less than par once people actually return to playing it, then
I'm very willing to review it for balance and changes. I will also
be looking at sp cost, level range for possess, etc later in the week.