Difference between revisions of "Centaur"

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(Skill adjustments)
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extra hoof-strikes on their opponents.  Lastly, centaurs are natural
 
extra hoof-strikes on their opponents.  Lastly, centaurs are natural
 
runners, and can often keep running even when wounded.
 
runners, and can often keep running even when wounded.
 
  
  
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Intelligence  -15<br>
 
Intelligence  -15<br>
 
Constitution    +10<br>
 
Constitution    +10<br>
 +
  
 
==Skill adjustments==
 
==Skill adjustments==
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::<li>Stealth
 
::<li>Stealth
 
<br>Centaurs start with second degree Air for the Wu-Jen mage subclass.
 
<br>Centaurs start with second degree Air for the Wu-Jen mage subclass.
 +
  
 
==Sight==
 
==Sight==
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Max [[Sight]]        9<br>
 
Max [[Sight]]        9<br>
 
Min [[Sight]]        1
 
Min [[Sight]]        1
 +
  
 
==Terrain adjustments==
 
==Terrain adjustments==
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Building        -10<br>
 
Building        -10<br>
 
Underground    -10<br>
 
Underground    -10<br>
 +
  
 
==See also==
 
==See also==

Revision as of 02:56, 29 January 2010

Centaurs are a race of woodland beings which are part human and part horse. They have the upper torso, arms, and head of a human, and the lower body of a large, powerful horse. Centaurs are considered primitive by many 'civilized' races, as their society is tribal and very animistic. They are, however, some of the most competent bowmen and hunters in the realm.

Their horse bodies are strong and healthy, though they can be awkward in tight spaces. Centaurs are at home in the open grasslands, hills, and forests, and they fight well there; they get uncomfortable when they can't see the sky.

Because of their body structure, centaurs cannot wear boots or most normal metal body armour. Suits of centaur-shaped barding can be found or forged, however, as can horseshoes.

Their strong association with the natural world leaves centaurs with a set of bones and hooves that weaken quickly after death.

As half-horse creatures, centaur have a number of advantages. Their strong backs are suitable for carrying extra gear, as well as riders - centaurs can 'permit' almost anyone with the ride skill to mount up on their backs. Their extra legs give them the leverage needed to wield large (two-handed) weapons in one hand. They sometimes use those same legs to attack, getting extra hoof-strikes on their opponents. Lastly, centaurs are natural runners, and can often keep running even when wounded.


Stat adjustments

Centaur have the following stat adjustments:

Strength +10
Dexterity -5
Intelligence -15
Constitution +10


Skill adjustments

Centaur have the following skill adjustments:

Ride +5 Bow +10 Stealth -10
Bowmaking +10 Dodge -10 Toughness +5
charge +10 ram +5 armour -10
fletch +10 spear +5 weaponry -5
guts +5 forage +5 dagger -5
run +10

Positive skill adjustments

Centaurs receive +5 in the following:
  • Ride
  • Guts
  • Ram
  • Spear
  • Forage
  • Toughness
  • Centaurs receive +10 in the following:
  • Bowmaking
  • Bow
  • Run
  • Negative skills adjusments

    Centaurs receive -5 in the following:
  • Weaponry
  • Dagger
  • Centaurs receive -10 in the following:
  • Dodge
  • Armour
  • Stealth

  • Centaurs start with second degree Air for the Wu-Jen mage subclass.


    Sight

    Centaur have the following sight restrictions:

    Max Sight 9
    Min Sight 1


    Terrain adjustments

    Centaur have the following combat adjustments in certain terrains:

    Plains +10
    Road +10
    Forest +5
    Hills +5
    Ship -5
    Town -5
    Mountains -10
    Building -10
    Underground -10


    See also

  • Races
  • Terrain
  • Skills
  • Stats