Change 5505
Originally Posted : Sat Mar 28 19:58:59 2015
Posted by : Trix
Title : Native guild boost
After watching it for quite some time, I decided to use an idea recently
presented to modify how the native guild boost works. Instead of visiting
the guild, waiting for a random timer to tick down, it now works in the
following way:
<Random Native> kills a mob (any mob will work - currently skin level and
mob corpse level are not taken into account, this may change)
<Random Native> uses the newest skin type "bond" to create a set of bonds:
do skin bond
<Random Native> finds a magic user (Mage, Demon, Gremlin, anything with
magic) and fights them, weakening them to under 10% o their maximum
health (Again, if bonds are changed to account for corpse level and
skinning ability this could change to allow for higher HP percentages to
be subdued)
<Random Native> uses their recently skinned bonds to: bond <target>
<Random Native> receives a bound victim in their inventory if they are
able to carry it.
<Random Native> returns to the guild, to the bonfire room and sacrifices
their victim: sacrifice (no argument)
This triggers the event as it has in the past, where natives can come and
receive the buff. The higher the level of the NPC sacrificed, the higher
the buff will be. Previously the buff MINIMUM was 50, with a potential
maximum of 100. Now there is technically no cap, though you'd be hard
pressed to find magic users over level 50, meaning the new "cap" would be:
(Victim level * 2) + up to 25 bonus.
This gives native elders a chance to assist their new brothers and sisters
by offering up high level mags to give the low levels higher buffs. If
anything breaks, let me know. Subject to change at any given point without
warning.