Change 1979
Originally Posted : Thu Aug 07 11:24:49 2003
Posted by : Yoshi
Title : roar
- roar no longer work on "query_no_flee()" mobs (bug fix)
- classes and races that have intimidate resistance,
such as knight and halfling etc, now get a bonus to
resist roar (bug fix)
- A weak roar vs a really strong target will not stop
combat any more (more or less a bug fix)
- Roar will now have a better % to make people run away
(this is an increase)
- People that are effected by the roar (stopping combat is
an effect, but a weak one) will now have a temporary lower
intimidate resistance towards the monster that used roar
(this include another roar that now chck intimidate
resistance). How much and how long both depend on the roar
effect (this is too an increase).
This is in testing and might not stay permanent.
Overall this is an increase. The amount of lower intimidate
resistance roar will change until it is balanced. Other
simular abilities might get the same property in the future.
Cost will remain the same as before, 15sp.