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− | Tsunami History
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− | ------------------------------------------------------
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− | MUD Name: Tsunami I
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− | Time: 1990ish
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− | Administration: ??
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− | Other important wizards/players: ??
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− | History: Tsunami I founded. Predates any known
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− | Player or Wizard currently involved in
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− | the project.
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− | Time: Early 1991
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− | History: Extensive Rewrite of Mudlib
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− | Administration: Atusko, Strahan, Mirabolus
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− | Other important wizards/players: ??
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− | Important Cheeses: The Original Monster Guild
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− | Details: A complex skills system was implemented.
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− | Much of the early world written by Atsuko;
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− | skill handler written primarily by Mirabolus.
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− | spring 1991. Original monster guild (of
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− | which no code remains, though some names and
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− | concepts do) written by Basher.
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− | MUD Name: Tsunami II
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− | Time: Spring/Summer, 1991
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− | History: Due to a dissagreement among the wizards
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− | on the MUD, Tsunami at it's original site
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− | was shut down, to re-open somewhat later as
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− | Valkyrie Prime, while tsunami reappeared as
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− | Tsunami II
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− | Administration: Tsunami II: Strahan, Atsuko
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− | Valkyrie Prime: Mirabolus, Basher
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− | Other Important Wizards: Whiplash, Dainia, Krago,
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− | Keela, Tandem, Blackhawke
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− | Feared Players: Valkyrie Prime- Moonglum, Darmo
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− | Tsunami II- Beelzebub, Skyblade,
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− | Paldin, Blackthorn, Darkhosis
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− | Other People: Demian, Deth (Now Sauron), Aristotle,
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− | Zenith, Corpse, Muffin, Rogath Samuel,
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− | Shadowdragon
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− | Important Cheeses: Valkyre Prime: Anarchists's guild
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− | (in which you could PK people while
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− | dead) 'do blast' -- allowed casting
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− | as fast as you could type the
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− | machinegun (repeats 1 command
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− | 10 times) -- see 'do blast'
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− | Tsunami II: Reset scrolls (force a
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− | room to reset), The White and Black
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− | lords (see reset scrolls), 'do blast'
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− | -- see above, sword of demons, gate
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− | to filenames (gate into a wiztoy,
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− | anyone?)
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− | Time: December, 1991
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− | Details: Disagreement between Strahan and Mirabolus
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− | wound up with Strahan setting up some hacking
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− | programs and taking over VP; complaints to
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− | the university wound up with all muds being
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− | banned (there were 3 or 4 at the site).
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− | MUD Name: Tsunami III
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− | Time: Early 1992
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− | History: Opened at a site where remote access was not
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− | allowed.
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− | Administration: Aristotle, Armitage, Redsteel, Tarel
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− | Other Important Wizards: Wolfpack, Dealer, Marriard,
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− | Ivory, Magius, Grimsteel
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− | Feared Players: Rogue, Wynter, Kano, Grendel, Lucifer
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− | Other People: Furgh, Mordred
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− | Important Cheeses: Power of spells increased as the
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− | modifier decreased below the spell
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− | cost. wimpydir set to cast a spell,
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− | such as heal -15
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− | Details: Introduction of Monk Class, and the Mainland.
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− | Wars reimplemented through a daemon that could
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− | be voted upon every 4 hours instead of once a
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− | week as on Tsunami II, Level determined by total
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− | experience not total stats, Lockers added
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− | Time: August 1992
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− | History: IP routing program installed on machine outside
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− | of firewall results in sudden influx new players.
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− | Administration: Same as before plus Deth
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− | Other Important Wizards: Darkangel, Homey, Wildcat,
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− | Xystron
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− | Feared Players: Demian, Einstein, Ramirez, Boltthrower,
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− | Sepultura
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− | Other People: Skye, Snotvark, Miyu, Strider, Tajen,
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− | Conan (YALP!!)
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− | Important Cheeses: Combat boots/Blast gloves=unlimited
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− | skills anyone? Homey's Area (Free
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− | stealth boots jambiya like item
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− | etc...) debit card bug would add your
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− | bank balance to you if the transaction
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− | fails, Troll Regenerate combined with
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− | quickheal made it nearly impossible to
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− | die, Manacles (carry players around).
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− | Details: Monster class added, Bards coded but never
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− | implemented except as a test character. Feint and
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− | Forge finally distinguish Warriors from all other
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− | classes. Strike added after 40 minute fight between
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− | two high level monks unable to damage eachother due
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− | to toughness skill, Players may own their own shops,
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− | Arena coded.
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− | Time: October 26, 1992
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− | History: Administration at site learn of IP routing program and
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− | turn off the MUD the same day.
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− | MUD Name: Tsunami IV
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− | Time: December 20, 1992
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− | History: Site donated by Seszesk player on Tsunami III
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− | Administration: Wildcat, Dealer, Deth, Seszesk (Later
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− | Clarion), Kreator, Joram
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− | Other Important Wizards: Wolfpack, Aristotle, Loki, Spec,
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− | Deathknight, Acrist
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− | Feared Players: Corwyn, Hiek, Kumite, Songko, Blood,
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− | Cystic, Nocturnus, Bungle, Einstein,
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− | Anhur, Stalker
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− | Other Notable People: Brandon, Papasmurf, Dulcinea, Opel,
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− | Slapstick, Miraj and his 9 other 19th level
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− | chars, Charon, Hero, Daghdha
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− | Important Cheeses: Monks receiving full AC armour in wars,
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− | Delayed Backstab, Cystic's Client, Adventurers,
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− | Poison Skill (Only skill to this day to go against
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− | a stat and not against another skill), Unlimited
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− | bonus to spell modifiers and instant spells
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− | (Who hits cast blast +MAX first wins), give
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− | dice to player/player can't leave the room
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− | Details: Bards added, Weapon types introduced, Dealer expands
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− | his area making it just obscenely large, Shout Censor
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− | added, Casting time to spells added, limit to modifier
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− | in spells (see above), Adventurers introduced as an Early
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− | system of what to do once you hit level 19.
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− | MUD Name: Tsunami V
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− | Time: July 1993
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− | History: Tsunami mudlib growing bloated and stagnant, drive to
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− | rewrite it in Native Mode under MudOS driver
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− | Administration: Wildcat, Dealer, Deathknight, Wolfpack, Clarion
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− | Other Important Wizards: Vaugner, Avatar, Zane, Kirsand, Glade,
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− | Tajen, Cowl
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− | Feared Players: Never opened for playing
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− | Other People: Never opened to the public
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− | Important Cheeses: None.
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− | Details: Home of the one new skill system every 3 days. Began
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− | as a stock TMI mudlib, but quickly took on a Tsunami
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− | shape. Domains were introduced primarlly as wizards
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− | who knew eachother would work together on a set of areas.
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− | Mudlib was never finished or playtested, many of it's ideas
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− | eventually wound up in Tsunami
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− | Time: Novemember 17, 1993
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− | History: Pressures on Seszesk from higher ups causes Tsunami IV to
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− | be shutdown. Tsunami V which is run from same site continues
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− | for 2 months until it too is shutdown.
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− | MUD Name: Tsunami
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− | Time: July 14, 1994
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− | History: Wildcat now the proud owner of an Internet Serivce Provider
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− | Administration: Wildcat, Dealer, Sauron, Cowl, Aristotle
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− | Other Important Wizards: Moonscatter, Mota, Snotvark, Corwyn, Crusher,
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− | Blood, Ryverwynd, Charon
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− | Feared Players: Droppa, Oomph, Zerstoren, Evoker, Box, Darkforce,
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− | Pelostar, Fuzzie, Cesilion, Styx, Sorrow
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− | Other Notable People: Badkarma, Ashen, Jerrico, Dreg, Coroner (3 three templars),
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− | Rainmist, Karak, Ravnos, Elderon, Fuzzie, Cookie,
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− | Phred
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− | Important Cheeses: Initial Templars and Necromancers, Beer hat, Regen ring,
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− | Tarel's Wand missile ring, Ninjas with full caltrop
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− | immunity, Ninjas with escape, Inifinte use Shurikens,
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− | Anti-Player Gun, Cursed Equipment
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− | Details: Subclasses introduced, Hero levels (mortal levels past 19)
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− | introduced, Full weaponskills introduced, guild race
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− | introduced, Shout censor rewritten for context senstive shouts,
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− | Barbarians Introduced, Player titles introduced, Player owned
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− | shops rewritten.
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− |
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− | Time: July 14, 1995
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− | History: Tsunami celebrates it's first full year at a single site.
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− | Important Cheeses: Aeromancers levitating players out of the arena to
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− | win, tricking people into saying Hastur three times,
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− | damage taken and damage done during wars to gauge
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− | when to jump someone
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− | Details: Total subclasses now over 40, entire core mudlib has been
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− | rewritten since the closing of Tsunami IV, project underway
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− | to recode original areas, hero levels removed, Hastur the
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− | unmentionable is added to the game, (Don't say his name three
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− | times less...)
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− | Time: January, 1996
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− | Details: Tsunami goes online with Intermud 3 and Socket support, most
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− | major daemons are rewritten to support one of the two. New
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− | class added: Undead with several monster species moving to it,
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− | and addition of new subclasses for itTime: January, 1996
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− | Details: Tsunami goes online with Intermud 3 and Socket support, most
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− | major daemons are rewritten to support one of the two. New
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− | class added: Undead with several monster species moving to it,
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− | and addition of new subclasses for it.
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− |
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− | Time: Feb 1996-2001
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− | Administration: Wildcat, Fingolfin, Aristotle, Cowl, Sauron.
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− | Other important wizards: Gotenks, Pinkdaisy, Brand, Yoshi, Charon,
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− | Alexi.
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− | Major Players: Evoker, Mimic, Baroo, Gwynhefar, Largo, Amorlace,
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− | Xbering, Gatecrash, Zartan, Xenon, Georgios,
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− | Caelum, Pelostar, Sader, Kitiara, Neragus,
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− | Shockwave, Dupre, Sidi, Vance, Badangel,
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− | Caracarnn, Bumhug, Nostrodomus, Tomten, Talib,
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− | Valarauko.
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− | Player Teams: Lenchmob, Bloodkin, Bsd, notorius, DOA, USB LuTH,
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− | The family, the corleones, Cosa Nostra, FB, Team KK,
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− | WIU, A&M, FOTEN, KETSUP, SMSU, Brasilian Horde,
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− | UW-Madison, ATLANTA
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− | Changes with the subclasses:
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− | -Vamp2s and vampire families later
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− | -New Deathknights
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− | -Ninjas actually becoming ninjas, rather than better backstabbers
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− | -Barbarian recode
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− | -Diabolists, first class with the ability to summon mulitple followers
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− | -Hydromancers becoming water based rather than ice mages
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− | -Swashbucklers, dual wield
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− | -Figsubs, customization to a degree that shouldn't be
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− | -Clerics recoded
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− | -Samurais given stances based upon elemental attunement
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− | -Fetches... gone
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− | Changes to areas:
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− | -Middle Earth, Gotenks completely recoded by aug of '98
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− | -Blah, Qued recoded in feb of '99
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− | -Tarel's Area, removed and a shop placed in its location
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− | -Doom, removed in '98
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− | Misc. changes:
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− | -Backstab reduced to about 1/3 effeciency
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− | -Summon Spell/Scrolls, several changes
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− | -Followers, limiting numbers of and the ability to 'tank'
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− | -Spell/Skill Modifiers, no longer are the days of +100 blasts
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− | -Fey Guild, lots of thematic classes that are quite powerful
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− | -Player Meetings, players gathering to suggest ideas en masse
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− | -PK system, Countless changes over the last five years
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− | -Armour and Damage, AC and toughness are more helpful, 2nd attacker bonus no more
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− | -Skill Level, exping a lowbie is more consistant now, skill maxxes lowered
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− | -Player Housing, fairly safe rooms that players can purchase with mud money
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− | -Portable Holes, unusable during combat, cannot carry zombies inside...
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− | -Healing Helmets, made metal so mages could not use, life bracelets made same year
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− | -DOQ command, removed due to various abuses
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− | Bugs and/or cheeses:
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− | -Lahjik's faerie bug, creation of infinite mulitple fully equipped monsters
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− | -Deathknight Dark bug, increased bonuses in dark, dark spell didn't cap, infinite bonuses
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− | -Doom Chainsaws, backstabbing for ungodly amounts of damage
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− | -Shadowdragons, never made it out of playtesting, had a room drain
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− | -Shadowmancers, short time mage class, lots of instant attacks
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− | -Enchanters, 20sp to fill an orb
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− | -Annihilate, added to blasters, instant damage that ignored intimidate
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− | -Depositing negative cash in a bank to get same amount in hand
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− | -Locket and spellbook made npcs come back at 0hp
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− | -Send maxint through western union to get 2000M coins
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− | -Inn in middle earth healed full hp/sp for 3k instant
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− | -Kydliss +loads cold resistance potions stacking
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− | -Kydliss +loads magic potions stacking
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− | -Infite skills from buggy safe code in houses
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− | -Zatan's reset room scroll
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− | -Remorhaz in kyldiss without any resistance
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− | -Kyldiss mages not casting any spells
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− | -Zatan's cocodiles not having any attacks due to non standard hunting code
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− | -Shadeweaver's pit's npcs not having any attacks
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− | -Being able to gate to ANY room if mage was meditating
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− | -Cloud dragons being able to do any amount of instant breathes the same hb
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− | -Buyable regen rings and shield scrolls
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− | -Summon infinite numbers of lolth spiders into a room and kill them for 1k each
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− | -Sending 100000000 flower delivery men to someone and sell the corpses to Shadeweaver's corpse shop
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− | -History erase button in motas area to dest your character to clone cash and items
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− | -Quit while stalked to dest yourself to clone cash and items
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− | -Inferno scrolls to pk with non mages
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− | --------------------------------------------------------------------------------
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− |
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− | Page designed by Indel.
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− | Last modified on November 27th, 2001.
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