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Tsunami History
 
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MUD Name: Tsunami I
 
Time: 1990ish
 
Administration: ??
 
Other important wizards/players: ??
 
History: Tsunami I founded. Predates any known
 
        Player or Wizard currently involved in
 
        the project.
 
Time: Early 1991
 
History: Extensive Rewrite of Mudlib
 
Administration: Atusko, Strahan, Mirabolus
 
Other important wizards/players: ??
 
Important Cheeses: The Original Monster Guild
 
Details: A complex skills system was implemented.
 
        Much of the early world written by Atsuko;
 
        skill handler written primarily by Mirabolus.
 
        spring 1991. Original monster guild (of
 
        which no code remains, though some names and
 
        concepts do) written by Basher.
 
  
MUD Name: Tsunami II
 
Time: Spring/Summer, 1991
 
History: Due to a dissagreement among the wizards
 
        on the MUD, Tsunami at it's original site
 
        was shut down, to re-open somewhat later as
 
        Valkyrie Prime, while tsunami reappeared as
 
        Tsunami II
 
Administration: Tsunami II: Strahan, Atsuko
 
                Valkyrie Prime: Mirabolus, Basher
 
Other Important Wizards: Whiplash, Dainia, Krago,
 
                Keela, Tandem, Blackhawke
 
Feared Players: Valkyrie Prime- Moonglum, Darmo
 
                Tsunami II- Beelzebub, Skyblade,
 
                Paldin, Blackthorn, Darkhosis
 
Other People: Demian, Deth (Now Sauron), Aristotle,
 
              Zenith, Corpse, Muffin, Rogath Samuel,
 
              Shadowdragon
 
Important Cheeses: Valkyre Prime: Anarchists's guild
 
                  (in which you could PK people while
 
                  dead) 'do blast' -- allowed casting
 
                  as fast as you could type the
 
                  machinegun (repeats 1 command
 
                  10 times) -- see 'do blast'
 
                  Tsunami II: Reset scrolls (force a
 
                  room to reset), The White and Black
 
                  lords (see reset scrolls), 'do blast'
 
                  -- see above, sword of demons, gate
 
                  to filenames (gate into a wiztoy,
 
                  anyone?)
 
Time: December, 1991
 
Details: Disagreement between Strahan and Mirabolus
 
        wound up with Strahan setting up some hacking
 
        programs and taking over VP; complaints to
 
        the university wound up with all muds being
 
        banned (there were 3 or 4 at the site).
 
 
MUD Name: Tsunami III
 
Time: Early 1992
 
History: Opened at a site where remote access was not
 
        allowed.
 
Administration: Aristotle, Armitage, Redsteel, Tarel
 
Other Important Wizards: Wolfpack, Dealer, Marriard,
 
                        Ivory, Magius, Grimsteel
 
Feared Players: Rogue, Wynter, Kano, Grendel, Lucifer
 
Other People: Furgh, Mordred
 
Important Cheeses: Power of spells increased as the
 
                  modifier decreased below the spell
 
                  cost. wimpydir set to cast a spell,
 
                  such as heal -15
 
Details: Introduction of Monk Class, and the Mainland.
 
        Wars reimplemented through a daemon that could
 
        be voted upon every 4 hours instead of once a
 
        week as on Tsunami II, Level determined by total
 
        experience not total stats, Lockers added
 
Time: August 1992
 
History: IP routing program installed on machine outside
 
        of firewall results in sudden influx new players.
 
Administration: Same as before plus Deth
 
Other Important Wizards: Darkangel, Homey, Wildcat,
 
                        Xystron
 
Feared Players: Demian, Einstein, Ramirez, Boltthrower,
 
                Sepultura
 
Other People: Skye, Snotvark, Miyu, Strider, Tajen,
 
              Conan (YALP!!)
 
Important Cheeses: Combat boots/Blast gloves=unlimited
 
                  skills anyone? Homey's Area (Free
 
                  stealth boots jambiya like item
 
                  etc...) debit card bug would add your
 
                  bank balance to you if the transaction
 
                  fails, Troll Regenerate combined with
 
                  quickheal made it nearly impossible to
 
                  die, Manacles (carry players around).
 
Details: Monster class added, Bards coded but never
 
        implemented except as a test character. Feint and
 
        Forge finally distinguish Warriors from all other
 
        classes. Strike added after 40 minute fight between
 
        two high level monks unable to damage eachother due
 
        to toughness skill, Players may own their own shops,
 
        Arena coded.
 
Time: October 26, 1992
 
History: Administration at site learn of IP routing program and
 
        turn off the MUD the same day.
 
 
MUD Name: Tsunami IV
 
Time: December 20, 1992
 
History: Site donated by Seszesk player on Tsunami III
 
Administration: Wildcat, Dealer, Deth, Seszesk (Later
 
                Clarion), Kreator, Joram
 
Other Important Wizards: Wolfpack, Aristotle, Loki, Spec,
 
                        Deathknight, Acrist
 
Feared Players: Corwyn, Hiek, Kumite, Songko, Blood,
 
                Cystic, Nocturnus, Bungle, Einstein,
 
                Anhur, Stalker
 
Other Notable People: Brandon, Papasmurf, Dulcinea, Opel,
 
                      Slapstick, Miraj and his 9 other 19th level
 
                      chars, Charon, Hero, Daghdha
 
Important Cheeses: Monks receiving full AC armour in wars,
 
                  Delayed Backstab, Cystic's Client, Adventurers,
 
                  Poison Skill (Only skill to this day to go against
 
                  a stat and not against another skill), Unlimited
 
                  bonus to spell modifiers and instant spells
 
                  (Who hits cast blast +MAX first wins), give
 
                  dice to player/player can't leave the room
 
Details: Bards added, Weapon types introduced, Dealer expands
 
        his area making it just obscenely large, Shout Censor
 
        added, Casting time to spells added, limit to modifier
 
        in spells (see above), Adventurers introduced as an Early
 
        system of what to do once you hit level 19.
 
 
MUD Name: Tsunami V
 
Time: July 1993
 
History: Tsunami mudlib growing bloated and stagnant, drive to
 
        rewrite it in Native Mode under MudOS driver
 
Administration: Wildcat, Dealer, Deathknight, Wolfpack, Clarion
 
Other Important Wizards: Vaugner, Avatar, Zane, Kirsand, Glade,
 
                        Tajen, Cowl
 
Feared Players: Never opened for playing
 
Other People: Never opened to the public
 
Important Cheeses: None.
 
Details: Home of the one new skill system every 3 days. Began
 
        as a stock TMI mudlib, but quickly took on a Tsunami
 
        shape. Domains were introduced primarlly as wizards
 
        who knew eachother would work together on a set of areas.
 
        Mudlib was never finished or playtested, many of it's ideas
 
        eventually wound up in Tsunami
 
Time: Novemember 17, 1993
 
History: Pressures on Seszesk from higher ups causes Tsunami IV to
 
        be shutdown. Tsunami V which is run from same site continues
 
        for 2 months until it too is shutdown.
 
 
MUD Name: Tsunami
 
Time: July 14, 1994
 
History: Wildcat now the proud owner of an Internet Serivce Provider
 
Administration: Wildcat, Dealer, Sauron, Cowl, Aristotle
 
Other Important Wizards: Moonscatter, Mota, Snotvark, Corwyn, Crusher,
 
                        Blood, Ryverwynd, Charon
 
Feared Players: Droppa, Oomph, Zerstoren, Evoker, Box, Darkforce,
 
                Pelostar, Fuzzie, Cesilion, Styx, Sorrow
 
Other Notable People: Badkarma, Ashen, Jerrico, Dreg, Coroner (3 three templars),
 
                      Rainmist, Karak, Ravnos, Elderon, Fuzzie, Cookie,
 
                      Phred
 
Important Cheeses: Initial Templars and Necromancers, Beer hat, Regen ring,
 
                  Tarel's Wand missile ring, Ninjas with full caltrop
 
                  immunity, Ninjas with escape, Inifinte use Shurikens,
 
                  Anti-Player Gun, Cursed Equipment
 
Details: Subclasses introduced, Hero levels (mortal levels past 19)
 
        introduced, Full weaponskills introduced, guild race
 
        introduced, Shout censor rewritten for context senstive shouts,
 
        Barbarians Introduced, Player titles introduced, Player owned
 
        shops rewritten.
 
 
Time: July 14, 1995
 
History: Tsunami celebrates it's first full year at a single site.
 
Important Cheeses: Aeromancers levitating players out of the arena to
 
                  win, tricking people into saying Hastur three times,
 
                  damage taken and damage done during wars to gauge
 
                  when to jump someone
 
Details: Total subclasses now over 40, entire core mudlib has been
 
        rewritten since the closing of Tsunami IV, project underway
 
        to recode original areas, hero levels removed, Hastur the
 
        unmentionable is added to the game, (Don't say his name three
 
        times less...)
 
 
Time: January, 1996
 
Details: Tsunami goes online with Intermud 3 and Socket support, most
 
        major daemons are rewritten to support one of the two.  New
 
        class added: Undead with several monster species moving to it,
 
        and addition of new subclasses for itTime: January, 1996
 
Details: Tsunami goes online with Intermud 3 and Socket support, most
 
        major daemons are rewritten to support one of the two.  New
 
        class added: Undead with several monster species moving to it,
 
        and addition of new subclasses for it.
 
 
Time: Feb 1996-2001
 
  Administration: Wildcat, Fingolfin, Aristotle, Cowl, Sauron.
 
  Other important wizards: Gotenks, Pinkdaisy, Brand, Yoshi, Charon,
 
                            Alexi.
 
  Major Players: Evoker, Mimic, Baroo, Gwynhefar, Largo, Amorlace,
 
                  Xbering, Gatecrash, Zartan, Xenon, Georgios,
 
                  Caelum, Pelostar, Sader, Kitiara, Neragus,
 
                  Shockwave, Dupre, Sidi, Vance, Badangel,
 
                  Caracarnn, Bumhug, Nostrodomus, Tomten, Talib,
 
                  Valarauko.
 
  Player Teams: Lenchmob, Bloodkin, Bsd, notorius, DOA, USB LuTH,
 
                The family, the corleones, Cosa Nostra, FB, Team KK,
 
                WIU, A&M, FOTEN, KETSUP, SMSU, Brasilian Horde,
 
                UW-Madison, ATLANTA
 
 
Changes with the subclasses:
 
  -Vamp2s and vampire families later
 
  -New Deathknights
 
  -Ninjas actually becoming ninjas, rather than better backstabbers
 
  -Barbarian recode
 
  -Diabolists, first class with the ability to summon mulitple followers
 
  -Hydromancers becoming water based rather than ice mages
 
  -Swashbucklers, dual wield
 
  -Figsubs, customization to a degree that shouldn't be
 
  -Clerics recoded
 
  -Samurais given stances based upon elemental attunement
 
  -Fetches... gone
 
 
Changes to areas:
 
  -Middle Earth, Gotenks completely recoded by aug of '98
 
  -Blah, Qued recoded in feb of '99
 
  -Tarel's Area, removed and a shop placed in its location
 
  -Doom, removed in '98
 
 
Misc. changes:
 
  -Backstab reduced to about 1/3 effeciency
 
  -Summon Spell/Scrolls, several changes
 
  -Followers, limiting numbers of and the ability to 'tank'
 
  -Spell/Skill Modifiers, no longer are the days of +100 blasts
 
  -Fey Guild, lots of thematic classes that are quite powerful
 
  -Player Meetings, players gathering to suggest ideas en masse
 
  -PK system, Countless changes over the last five years
 
  -Armour and Damage, AC and toughness are more helpful, 2nd attacker bonus no more
 
  -Skill Level, exping a lowbie is more consistant now, skill maxxes lowered
 
  -Player Housing, fairly safe rooms that players can purchase with mud money
 
  -Portable Holes, unusable during combat, cannot carry zombies inside...
 
  -Healing Helmets, made metal so mages could not use, life bracelets made same year
 
  -DOQ command, removed due to various abuses
 
 
Bugs and/or cheeses:
 
  -Lahjik's faerie bug, creation of infinite mulitple fully equipped monsters
 
  -Deathknight Dark bug, increased bonuses in dark, dark spell didn't cap, infinite bonuses
 
  -Doom Chainsaws, backstabbing for ungodly amounts of damage
 
  -Shadowdragons, never made it out of playtesting, had a room drain
 
  -Shadowmancers, short time mage class, lots of instant attacks
 
  -Enchanters, 20sp to fill an orb
 
  -Annihilate, added to blasters, instant damage that ignored intimidate
 
  -Depositing negative cash in a bank to get same amount in hand
 
  -Locket and spellbook made npcs come back at 0hp
 
  -Send maxint through western union to get 2000M coins
 
  -Inn in middle earth healed full hp/sp for 3k instant
 
  -Kydliss +loads cold resistance potions stacking
 
  -Kydliss +loads magic potions stacking
 
  -Infite skills from buggy safe code in houses
 
  -Zatan's reset room scroll
 
  -Remorhaz in kyldiss without any resistance
 
  -Kyldiss mages not casting any spells
 
  -Zatan's cocodiles not having any attacks due to non standard hunting code
 
  -Shadeweaver's pit's npcs not having any attacks
 
  -Being able to gate to ANY room if mage was meditating
 
  -Cloud dragons being able to do any amount of instant breathes the same hb
 
  -Buyable regen rings and shield scrolls
 
  -Summon infinite numbers of lolth spiders into a room and kill them for 1k each
 
  -Sending 100000000 flower delivery men to someone and sell the corpses to Shadeweaver's corpse shop
 
  -History erase button in motas area to dest your character to clone cash and items
 
  -Quit while stalked to dest yourself to clone cash and items
 
  -Inferno scrolls to pk with non mages
 
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Page designed by Indel.
 
Last modified on November 27th, 2001.
 

Latest revision as of 01:46, 12 December 2009