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  • ...icore ideas. I need ideas for manticore<br>"things" such as new skills or abilities. One thing I want to<br>do is make the manticore a quest-based class on so
    2 KB (426 words) - 22:18, 20 January 2020
  • fighting abilities, but elves are endowed with the abilities to use bows
    1 KB (214 words) - 08:01, 9 February 2010
  • abilities, either physically or magically. For example, there exist :<li>[[Abilities]]
    2 KB (252 words) - 05:54, 5 February 2010
  • its thinking abilities. In fact, they are significantly less intelligent humans. Dwarves are very famous throughout the land for their abilities to forge
    2 KB (213 words) - 07:10, 9 February 2010
  • ...r>if these turn out to be too bs, they'll be scaled back some, but the <br>abilities will stay.<br><br><br>'lexi<br><br><br><br>[[Category:Changes_Board]]
    531 bytes (93 words) - 03:55, 25 January 2020
  • ...09<br>Posted by : Russeldog<br>Title : Fear abilities<br><br>The following abilities now have a cooldown:<br>Powerword fear, scare, turn evil, turn good.<br><br
    306 bytes (49 words) - 19:12, 25 January 2020
  • ...:49:58 2011<br>Posted by : Mercury<br>Title : charm abilities<br><br>Charm abilities (charm, hypnotize, charm undead and command undead)<br>have been updated si
    407 bytes (66 words) - 19:33, 25 January 2020
  • ...onally underwhelming, but <br>you also have a chance to get some very good abilities.<br> <br>Enchanters will now have a much lower cap on enchanting armour, bu
    919 bytes (155 words) - 19:56, 25 January 2020
  • They have some resistance to a vampire's mesmerizing abilities. They take
    3 KB (326 words) - 07:42, 9 February 2010
  • will hamper your abilities.
    2 KB (313 words) - 14:44, 6 March 2010
  • raising your stats and abilities. To "spend" your exp, you must
    1 KB (184 words) - 02:34, 24 April 2010
  • ...deck of 100<br>cards - they're not great cards, they just demonstrate the abilities<br>of Magewar through a variety of cards. You don't have to actually<br>ha
    1 KB (199 words) - 22:15, 20 January 2020
  • ...ample)<br>this will not charge the charmer - we're talking about<br>active abilities here.<br><br>At this time I've added some debug info you can look at - I wi
    3 KB (605 words) - 22:15, 20 January 2020
  • ...tic has been changed.<br><br>It no longer has a 50% chance of interrupting abilities. It's now based on <br>a formula that benefits moderate use of the skill.<b
    310 bytes (50 words) - 02:44, 25 January 2020
  • ...has been changed.<br>> <br>> It no longer has a 50% chance of interrupting abilities. It's now based <br>on <br>> a formula that benefits moderate use of the sk
    464 bytes (74 words) - 02:44, 25 January 2020
  • ...he lands of Tsunami has<br>grown more wise.<br><br>They will now use their abilities<br>to their best potential.<br><br><br><br>[[Category:Changes_Board]]
    333 bytes (57 words) - 02:46, 25 January 2020
  • ...ragons have increased defensive capabilities<br>and increased melee combat abilities<br><br>Deathknights should find their deathmail more protective<br><br>Illu
    1 KB (222 words) - 02:47, 25 January 2020
  • ...ed Dec 13 09:12:44 2000<br>Posted by : Yoshi<br>Title : change to moddable abilities<br><br>if you mod +50 but only have sps for a +30, you will now<br>use a +3
    229 bytes (39 words) - 03:14, 25 January 2020
  • ...slight mechamical change; main difference is that it should affect some<br>abilities it did not affect before.<br>Damage has been reduced slightly.<br><br><br><
    280 bytes (44 words) - 03:14, 25 January 2020
  • ...ancer's levitate<br><br>was brought more inline with other flying/floating abilities<br>(the totaly insane amount of combat bonus was reduced and<br>the overall
    644 bytes (110 words) - 03:15, 25 January 2020

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