http://www.thebigwave.net/api.php?action=feedcontributions&user=Kilgore&feedformat=atomTsunami Wiki - User contributions [en]2024-03-29T14:14:40ZUser contributionsMediaWiki 1.29.2http://www.thebigwave.net/wiki/index.php?title=Template:Race&diff=107Template:Race2010-01-08T20:02:55Z<p>Kilgore: </p>
<hr />
<div><head><br />
<link rel="stylesheet" type="text/css" href="common.css" /><br />
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{{{description}}}<br />
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<hr><br />
{{{skills}}}<br />
<hr><br />
{{{extra}}}<br />
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{{{terrain}}}<br />
</table></div>Kilgorehttp://www.thebigwave.net/wiki/index.php?title=Race&diff=106Race2010-01-08T20:00:42Z<p>Kilgore: </p>
<hr />
<div>{{Race<br />
|description =<br />
Centaurs are a race of woodland beings which are part human and part horse.<br />
They have the upper torso, arms, and head of a human, and the lower body of<br />
a large, powerful horse. Centaurs are considered primitive by many<br />
'civilized' races, as their society is tribal and very animistic. They<br />
are, however, some of the most competent bowmen and hunters in the realm.<br />
<br />
Their horse bodies are strong and healthy, though they can be awkward in<br />
tight spaces. Centaurs are at home in the open grasslands, hills, and<br />
forests, and they fight well there; they get uncomfortable when they can't<br />
see the sky.<br />
<br />
Because of their body structure, centaurs cannot wear boots or most normal<br />
metal body armour. Suits of centaur-shaped barding can be found or forged,<br />
however, as can horseshoes.<br />
<br />
Their strong association with the natural world leaves centaurs with a set<br />
of bones and hooves that weaken quickly after death.<br />
<br />
As half-horse creatures, centaur have a number of advantages. Their strong<br />
backs are suitable for carrying extra gear, as well as riders - centaurs<br />
can 'permit' almost anyone with the ride skill to mount up on their backs.<br />
Their extra legs give them the leverage needed to wield large (two-handed)<br />
weapons in one hand. They sometimes use those same legs to attack, getting<br />
extra hoof-strikes on their opponents. Lastly, centaurs are natural<br />
runners, and can often keep running even when wounded.<br />
|stats =<br />
<table class="race"><br />
<tr><td colspan="2">Stats</tr><br />
<tr><td class="race.left">Strength<td class="race.right">+10</tr><br />
<tr><td class="race.left">Dexterity<td class="race.right">-5</tr><br />
<tr><td class="race.left">Intelligence<td class="race.right">-15</tr><br />
<tr><td class="race.left">Constitution<td class="race.right">+10</tr><br />
</table><br />
|skills =<br />
<table style="font-weight:bold; font-size:medium"><br />
<tr><td>ride<td style="text-align:center">+5</tr><br />
<tr><td>bow<td style="text-align:center">+10</tr><br />
</table><br />
|extra =<br />
<b>Centaurs start with second degree Air for the Wu-Jen mage subclass.</b><br />
|sight = <br />
<table style="font-weight: bold; font-size:medium"><br />
<tr><td>Max Sight<td style="text-align:center">9</tr><br />
<tr><td>Min Sight<td style="text-align:center">1</tr> <br />
</table> 1<br />
|terrain = <br />
<table style="font-weight: bold; font-size:medium"><br />
<tr><td>plains<td style="text-align:center">+10</tr><br />
<tr><td>road<td style="text-align:center">+10</tr><br />
</table><br />
}}</div>Kilgorehttp://www.thebigwave.net/wiki/index.php?title=Template:Race&diff=105Template:Race2010-01-08T19:57:20Z<p>Kilgore: </p>
<hr />
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{{{description}}}<br />
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{{{stats}}}<br />
<hr><br />
{{{skills}}}<br />
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{{{extra}}}<br />
<hr><br />
{{{terrain}}}<br />
</table></div>Kilgorehttp://www.thebigwave.net/wiki/index.php?title=Common.css&diff=104Common.css2010-01-08T19:55:42Z<p>Kilgore: Created page with 'table.race { font-weight: bold; font-size: medium; border: 1; } td.race.left { width: 70%; text-align: left; } td.race.right { width: 30%; text-align:center; font-color: red; }'</p>
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text-align:center;<br />
font-color: red;<br />
}</div>Kilgorehttp://www.thebigwave.net/wiki/index.php?title=Template:Race&diff=103Template:Race2010-01-08T18:10:31Z<p>Kilgore: </p>
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<hr />
<div>{{Race<br />
|description =<br />
Centaurs are a race of woodland beings which are part human and part horse.<br />
They have the upper torso, arms, and head of a human, and the lower body of<br />
a large, powerful horse. Centaurs are considered primitive by many<br />
'civilized' races, as their society is tribal and very animistic. They<br />
are, however, some of the most competent bowmen and hunters in the realm.<br />
<br />
Their horse bodies are strong and healthy, though they can be awkward in<br />
tight spaces. Centaurs are at home in the open grasslands, hills, and<br />
forests, and they fight well there; they get uncomfortable when they can't<br />
see the sky.<br />
<br />
Because of their body structure, centaurs cannot wear boots or most normal<br />
metal body armour. Suits of centaur-shaped barding can be found or forged,<br />
however, as can horseshoes.<br />
<br />
Their strong association with the natural world leaves centaurs with a set<br />
of bones and hooves that weaken quickly after death.<br />
<br />
As half-horse creatures, centaur have a number of advantages. Their strong<br />
backs are suitable for carrying extra gear, as well as riders - centaurs<br />
can 'permit' almost anyone with the ride skill to mount up on their backs.<br />
Their extra legs give them the leverage needed to wield large (two-handed)<br />
weapons in one hand. They sometimes use those same legs to attack, getting<br />
extra hoof-strikes on their opponents. Lastly, centaurs are natural<br />
runners, and can often keep running even when wounded.<br />
|stats =<br />
<table style="font-weight:bold; font-size:medium" border="1"><br />
<tr><td colspan="2">Stats</tr><br />
<tr><td class="left">Strength<td class="right">+10</tr><br />
<tr><td class="left">Dexterity<td class="right">-5</tr><br />
<tr><td class="left">Intelligence<td class="right">-15</tr><br />
<tr><td class="left">Constitution<td class="right">+10</tr><br />
</table><br />
|skills =<br />
<table style="font-weight:bold; font-size:medium"><br />
<tr><td>ride<td style="text-align:center">+5</tr><br />
<tr><td>bow<td style="text-align:center">+10</tr><br />
</table><br />
|extra =<br />
<b>Centaurs start with second degree Air for the Wu-Jen mage subclass.</b><br />
|sight = <br />
<table style="font-weight: bold; font-size:medium"><br />
<tr><td>Max Sight<td style="text-align:center">9</tr><br />
<tr><td>Min Sight<td style="text-align:center">1</tr> <br />
</table> 1<br />
|terrain = <br />
<table style="font-weight: bold; font-size:medium"><br />
<tr><td>plains<td style="text-align:center">+10</tr><br />
<tr><td>road<td style="text-align:center">+10</tr><br />
</table><br />
}}</div>Kilgorehttp://www.thebigwave.net/wiki/index.php?title=Race&diff=100Race2010-01-08T18:08:34Z<p>Kilgore: </p>
<hr />
<div><style type="text/css"><br />
table<br />
{<br />
font-weight: bold;<br />
font-size: medium;<br />
border: 1;<br />
}<br />
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width: 70%;<br />
text-align: left;<br />
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width: 30%;<br />
text-align:center;<br />
font-color: red;<br />
}<br />
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{{Race<br />
|description =<br />
Centaurs are a race of woodland beings which are part human and part horse.<br />
They have the upper torso, arms, and head of a human, and the lower body of<br />
a large, powerful horse. Centaurs are considered primitive by many<br />
'civilized' races, as their society is tribal and very animistic. They<br />
are, however, some of the most competent bowmen and hunters in the realm.<br />
<br />
Their horse bodies are strong and healthy, though they can be awkward in<br />
tight spaces. Centaurs are at home in the open grasslands, hills, and<br />
forests, and they fight well there; they get uncomfortable when they can't<br />
see the sky.<br />
<br />
Because of their body structure, centaurs cannot wear boots or most normal<br />
metal body armour. Suits of centaur-shaped barding can be found or forged,<br />
however, as can horseshoes.<br />
<br />
Their strong association with the natural world leaves centaurs with a set<br />
of bones and hooves that weaken quickly after death.<br />
<br />
As half-horse creatures, centaur have a number of advantages. Their strong<br />
backs are suitable for carrying extra gear, as well as riders - centaurs<br />
can 'permit' almost anyone with the ride skill to mount up on their backs.<br />
Their extra legs give them the leverage needed to wield large (two-handed)<br />
weapons in one hand. They sometimes use those same legs to attack, getting<br />
extra hoof-strikes on their opponents. Lastly, centaurs are natural<br />
runners, and can often keep running even when wounded.<br />
|stats =<br />
<table style="font-weight:bold; font-size:medium" border="1"><br />
<tr><td colspan="2">Stats</tr><br />
<tr><td class="left">Strength<td class="right">+10</tr><br />
<tr><td class="left">Dexterity<td class="right">-5</tr><br />
<tr><td class="left">Intelligence<td class="right">-15</tr><br />
<tr><td class="left">Constitution<td class="right">+10</tr><br />
</table><br />
|skills =<br />
<table style="font-weight:bold; font-size:medium"><br />
<tr><td>ride<td style="text-align:center">+5</tr><br />
<tr><td>bow<td style="text-align:center">+10</tr><br />
</table><br />
|extra =<br />
<b>Centaurs start with second degree Air for the Wu-Jen mage subclass.</b><br />
|sight = <br />
<table style="font-weight: bold; font-size:medium"><br />
<tr><td>Max Sight<td style="text-align:center">9</tr><br />
<tr><td>Min Sight<td style="text-align:center">1</tr> <br />
</table> 1<br />
|terrain = <br />
<table style="font-weight: bold; font-size:medium"><br />
<tr><td>plains<td style="text-align:center">+10</tr><br />
<tr><td>road<td style="text-align:center">+10</tr><br />
</table><br />
}}</div>Kilgorehttp://www.thebigwave.net/wiki/index.php?title=Race&diff=99Race2010-01-08T18:05:56Z<p>Kilgore: </p>
<hr />
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table<br />
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{{Race<br />
|description =<br />
Centaurs are a race of woodland beings which are part human and part horse.<br />
They have the upper torso, arms, and head of a human, and the lower body of<br />
a large, powerful horse. Centaurs are considered primitive by many<br />
'civilized' races, as their society is tribal and very animistic. They<br />
are, however, some of the most competent bowmen and hunters in the realm.<br />
<br />
Their horse bodies are strong and healthy, though they can be awkward in<br />
tight spaces. Centaurs are at home in the open grasslands, hills, and<br />
forests, and they fight well there; they get uncomfortable when they can't<br />
see the sky.<br />
<br />
Because of their body structure, centaurs cannot wear boots or most normal<br />
metal body armour. Suits of centaur-shaped barding can be found or forged,<br />
however, as can horseshoes.<br />
<br />
Their strong association with the natural world leaves centaurs with a set<br />
of bones and hooves that weaken quickly after death.<br />
<br />
As half-horse creatures, centaur have a number of advantages. Their strong<br />
backs are suitable for carrying extra gear, as well as riders - centaurs<br />
can 'permit' almost anyone with the ride skill to mount up on their backs.<br />
Their extra legs give them the leverage needed to wield large (two-handed)<br />
weapons in one hand. They sometimes use those same legs to attack, getting<br />
extra hoof-strikes on their opponents. Lastly, centaurs are natural<br />
runners, and can often keep running even when wounded.<br />
|stats =<br />
<table style="font-weight:bold; font-size:medium" border="1"><br />
<tr><td colspan="2">Stats</tr><br />
<tr><td class="left">Strength<td class="right">+10</tr><br />
<tr><td class="left">Dexterity<td class="right">-5</tr><br />
<tr><td class="left">Intelligence<td class="right">-15</tr><br />
<tr><td class="left">Constitution<td class="right">+10</tr><br />
</table><br />
|skills =<br />
<table style="font-weight:bold; font-size:medium"><br />
<tr><td>ride<td style="text-align:center">+5</tr><br />
<tr><td>bow<td style="text-align:center">+10</tr><br />
</table><br />
|extra =<br />
<b>Centaurs start with second degree Air for the Wu-Jen mage subclass.</b><br />
|sight = <br />
<table style="font-weight: bold; font-size:medium"><br />
<tr><td>Max Sight<td style="text-align:center">9</tr><br />
<tr><td>Min Sight<td style="text-align:center">1</tr> <br />
</table> 1<br />
|terrain = <br />
<table style="font-weight: bold; font-size:medium"><br />
<tr><td>plains<td style="text-align:center">+10</tr><br />
<tr><td>road<td style="text-align:center">+10</tr><br />
</table><br />
}}</div>Kilgorehttp://www.thebigwave.net/wiki/index.php?title=Race&diff=98Race2010-01-08T18:05:36Z<p>Kilgore: </p>
<hr />
<div><style><br />
table<br />
{<br />
font-weight: bold;<br />
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border: 1;<br />
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text-align:center;<br />
font-color: red;<br />
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<br />
{{Race<br />
|description =<br />
Centaurs are a race of woodland beings which are part human and part horse.<br />
They have the upper torso, arms, and head of a human, and the lower body of<br />
a large, powerful horse. Centaurs are considered primitive by many<br />
'civilized' races, as their society is tribal and very animistic. They<br />
are, however, some of the most competent bowmen and hunters in the realm.<br />
<br />
Their horse bodies are strong and healthy, though they can be awkward in<br />
tight spaces. Centaurs are at home in the open grasslands, hills, and<br />
forests, and they fight well there; they get uncomfortable when they can't<br />
see the sky.<br />
<br />
Because of their body structure, centaurs cannot wear boots or most normal<br />
metal body armour. Suits of centaur-shaped barding can be found or forged,<br />
however, as can horseshoes.<br />
<br />
Their strong association with the natural world leaves centaurs with a set<br />
of bones and hooves that weaken quickly after death.<br />
<br />
As half-horse creatures, centaur have a number of advantages. Their strong<br />
backs are suitable for carrying extra gear, as well as riders - centaurs<br />
can 'permit' almost anyone with the ride skill to mount up on their backs.<br />
Their extra legs give them the leverage needed to wield large (two-handed)<br />
weapons in one hand. They sometimes use those same legs to attack, getting<br />
extra hoof-strikes on their opponents. Lastly, centaurs are natural<br />
runners, and can often keep running even when wounded.<br />
|stats =<br />
<table style="font-weight:bold; font-size:medium" border="1"><br />
<tr><td colspan="2">Stats</tr><br />
<tr><td class="left">Strength<td class="right">+10</tr><br />
<tr><td class="left">Dexterity<td class="right">-5</tr><br />
<tr><td class="left">Intelligence<td class="right">-15</tr><br />
<tr><td class="left">Constitution<td class="right">+10</tr><br />
</table><br />
|skills =<br />
<table style="font-weight:bold; font-size:medium"><br />
<tr><td>ride<td style="text-align:center">+5</tr><br />
<tr><td>bow<td style="text-align:center">+10</tr><br />
</table><br />
|extra =<br />
<b>Centaurs start with second degree Air for the Wu-Jen mage subclass.</b><br />
|sight = <br />
<table style="font-weight: bold; font-size:medium"><br />
<tr><td>Max Sight<td style="text-align:center">9</tr><br />
<tr><td>Min Sight<td style="text-align:center">1</tr> <br />
</table> 1<br />
|terrain = <br />
<table style="font-weight: bold; font-size:medium"><br />
<tr><td>plains<td style="text-align:center">+10</tr><br />
<tr><td>road<td style="text-align:center">+10</tr><br />
</table><br />
}}</div>Kilgorehttp://www.thebigwave.net/wiki/index.php?title=Race&diff=97Race2010-01-08T17:56:18Z<p>Kilgore: </p>
<hr />
<div>{{Race<br />
|description =<br />
Centaurs are a race of woodland beings which are part human and part horse.<br />
They have the upper torso, arms, and head of a human, and the lower body of<br />
a large, powerful horse. Centaurs are considered primitive by many<br />
'civilized' races, as their society is tribal and very animistic. They<br />
are, however, some of the most competent bowmen and hunters in the realm.<br />
<br />
Their horse bodies are strong and healthy, though they can be awkward in<br />
tight spaces. Centaurs are at home in the open grasslands, hills, and<br />
forests, and they fight well there; they get uncomfortable when they can't<br />
see the sky.<br />
<br />
Because of their body structure, centaurs cannot wear boots or most normal<br />
metal body armour. Suits of centaur-shaped barding can be found or forged,<br />
however, as can horseshoes.<br />
<br />
Their strong association with the natural world leaves centaurs with a set<br />
of bones and hooves that weaken quickly after death.<br />
<br />
As half-horse creatures, centaur have a number of advantages. Their strong<br />
backs are suitable for carrying extra gear, as well as riders - centaurs<br />
can 'permit' almost anyone with the ride skill to mount up on their backs.<br />
Their extra legs give them the leverage needed to wield large (two-handed)<br />
weapons in one hand. They sometimes use those same legs to attack, getting<br />
extra hoof-strikes on their opponents. Lastly, centaurs are natural<br />
runners, and can often keep running even when wounded.<br />
|stats =<br />
<table style="font-weight:bold; font-size:medium" border="1"><br />
<tr><td colspan="2">Stats</tr><br />
<tr><td width="70%">Strength<td width="30%" style="text-align:center">+10</tr><br />
<tr><td>Dexterity<td style="text-align:center">-5</tr><br />
<tr><td>Intelligence<td style="text-align:center">-15</tr><br />
<tr><td>Constitution<td style="text-align:center">+10</tr><br />
</table><br />
|skills =<br />
<table style="font-weight:bold; font-size:medium"><br />
<tr><td>ride<td style="text-align:center">+5</tr><br />
<tr><td>bow<td style="text-align:center">+10</tr><br />
</table><br />
|extra =<br />
<b>Centaurs start with second degree Air for the Wu-Jen mage subclass.</b><br />
|sight = <br />
<table style="font-weight: bold; font-size:medium"><br />
<tr><td>Max Sight<td style="text-align:center">9</tr><br />
<tr><td>Min Sight<td style="text-align:center">1</tr> <br />
</table> 1<br />
|terrain = <br />
<table style="font-weight: bold; font-size:medium"><br />
<tr><td>plains<td style="text-align:center">+10</tr><br />
<tr><td>road<td style="text-align:center">+10</tr><br />
</table><br />
}}</div>Kilgorehttp://www.thebigwave.net/wiki/index.php?title=Race&diff=96Race2010-01-08T17:54:51Z<p>Kilgore: </p>
<hr />
<div>{{Race<br />
|description =<br />
Centaurs are a race of woodland beings which are part human and part horse.<br />
They have the upper torso, arms, and head of a human, and the lower body of<br />
a large, powerful horse. Centaurs are considered primitive by many<br />
'civilized' races, as their society is tribal and very animistic. They<br />
are, however, some of the most competent bowmen and hunters in the realm.<br />
<br />
Their horse bodies are strong and healthy, though they can be awkward in<br />
tight spaces. Centaurs are at home in the open grasslands, hills, and<br />
forests, and they fight well there; they get uncomfortable when they can't<br />
see the sky.<br />
<br />
Because of their body structure, centaurs cannot wear boots or most normal<br />
metal body armour. Suits of centaur-shaped barding can be found or forged,<br />
however, as can horseshoes.<br />
<br />
Their strong association with the natural world leaves centaurs with a set<br />
of bones and hooves that weaken quickly after death.<br />
<br />
As half-horse creatures, centaur have a number of advantages. Their strong<br />
backs are suitable for carrying extra gear, as well as riders - centaurs<br />
can 'permit' almost anyone with the ride skill to mount up on their backs.<br />
Their extra legs give them the leverage needed to wield large (two-handed)<br />
weapons in one hand. They sometimes use those same legs to attack, getting<br />
extra hoof-strikes on their opponents. Lastly, centaurs are natural<br />
runners, and can often keep running even when wounded.<br />
|stats =<br />
<table style="font-weight:bold; font-size:medium" border="1"><br />
<tr><td width="70%">Strength<td width="30%" style="text-align:center">+10</tr><br />
<tr><td>Dexterity<td style="text-align:center">-5</tr><br />
<tr><td>Intelligence<td style="text-align:center">-15</tr><br />
<tr><td>Constitution<td style="text-align:center">+10</tr><br />
</table><br />
|skills =<br />
<table style="font-weight:bold; font-size:medium"><br />
<tr><td>ride<td style="text-align:center">+5</tr><br />
<tr><td>bow<td style="text-align:center">+10</tr><br />
</table><br />
|extra =<br />
<b>Centaurs start with second degree Air for the Wu-Jen mage subclass.</b><br />
|sight = <br />
<table style="font-weight: bold; font-size:medium"><br />
<tr><td>Max Sight<td style="text-align:center">9</tr><br />
<tr><td>Min Sight<td style="text-align:center">1</tr> <br />
</table> 1<br />
|terrain = <br />
<table style="font-weight: bold; font-size:medium"><br />
<tr><td>plains<td style="text-align:center">+10</tr><br />
<tr><td>road<td style="text-align:center">+10</tr><br />
</table><br />
}}</div>Kilgorehttp://www.thebigwave.net/wiki/index.php?title=Race&diff=95Race2010-01-08T17:53:53Z<p>Kilgore: </p>
<hr />
<div>{{Race<br />
|description =<br />
Centaurs are a race of woodland beings which are part human and part horse.<br />
They have the upper torso, arms, and head of a human, and the lower body of<br />
a large, powerful horse. Centaurs are considered primitive by many<br />
'civilized' races, as their society is tribal and very animistic. They<br />
are, however, some of the most competent bowmen and hunters in the realm.<br />
<br />
Their horse bodies are strong and healthy, though they can be awkward in<br />
tight spaces. Centaurs are at home in the open grasslands, hills, and<br />
forests, and they fight well there; they get uncomfortable when they can't<br />
see the sky.<br />
<br />
Because of their body structure, centaurs cannot wear boots or most normal<br />
metal body armour. Suits of centaur-shaped barding can be found or forged,<br />
however, as can horseshoes.<br />
<br />
Their strong association with the natural world leaves centaurs with a set<br />
of bones and hooves that weaken quickly after death.<br />
<br />
As half-horse creatures, centaur have a number of advantages. Their strong<br />
backs are suitable for carrying extra gear, as well as riders - centaurs<br />
can 'permit' almost anyone with the ride skill to mount up on their backs.<br />
Their extra legs give them the leverage needed to wield large (two-handed)<br />
weapons in one hand. They sometimes use those same legs to attack, getting<br />
extra hoof-strikes on their opponents. Lastly, centaurs are natural<br />
runners, and can often keep running even when wounded.<br />
|stats =<br />
<table style="font-weight:bold; font-size:medium"><br />
<tr><td width="70%">Strength<td width="30%"style="text-align:center">+10</tr><br />
<tr><td>Dexterity<td style="text-align:center">-5</tr><br />
<tr><td>Intelligence<td style="text-align:center">-15</tr><br />
<tr><td>Constitution<td style="text-align:center">+10</tr><br />
</table><br />
|skills =<br />
<table style="font-weight:bold; font-size:medium"><br />
<tr><td>ride<td style="text-align:center">+5</tr><br />
<tr><td>bow<td style="text-align:center">+10</tr><br />
</table><br />
|extra =<br />
<b>Centaurs start with second degree Air for the Wu-Jen mage subclass.</b><br />
|sight = <br />
<table style="font-weight: bold; font-size:medium"><br />
<tr><td>Max Sight<td style="text-align:center">9</tr><br />
<tr><td>Min Sight<td style="text-align:center">1</tr> <br />
</table> 1<br />
|terrain = <br />
<table style="font-weight: bold; font-size:medium"><br />
<tr><td>plains<td style="text-align:center">+10</tr><br />
<tr><td>road<td style="text-align:center">+10</tr><br />
</table><br />
}}</div>Kilgorehttp://www.thebigwave.net/wiki/index.php?title=Race&diff=93Race2010-01-06T21:29:56Z<p>Kilgore: </p>
<hr />
<div>{{Race<br />
|description =<br />
Centaurs are a race of woodland beings which are part human and part horse.<br />
They have the upper torso, arms, and head of a human, and the lower body of<br />
a large, powerful horse. Centaurs are considered primitive by many<br />
'civilized' races, as their society is tribal and very animistic. They<br />
are, however, some of the most competent bowmen and hunters in the realm.<br />
<br />
Their horse bodies are strong and healthy, though they can be awkward in<br />
tight spaces. Centaurs are at home in the open grasslands, hills, and<br />
forests, and they fight well there; they get uncomfortable when they can't<br />
see the sky.<br />
<br />
Because of their body structure, centaurs cannot wear boots or most normal<br />
metal body armour. Suits of centaur-shaped barding can be found or forged,<br />
however, as can horseshoes.<br />
<br />
Their strong association with the natural world leaves centaurs with a set<br />
of bones and hooves that weaken quickly after death.<br />
<br />
As half-horse creatures, centaur have a number of advantages. Their strong<br />
backs are suitable for carrying extra gear, as well as riders - centaurs<br />
can 'permit' almost anyone with the ride skill to mount up on their backs.<br />
Their extra legs give them the leverage needed to wield large (two-handed)<br />
weapons in one hand. They sometimes use those same legs to attack, getting<br />
extra hoof-strikes on their opponents. Lastly, centaurs are natural<br />
runners, and can often keep running even when wounded.<br />
|stats =<br />
<table style="font-weight:bold; font-size:medium"><br />
<tr><td>Strength<td style="text-align:center">+10</tr><br />
<tr><td>Dexterity<td style="text-align:center">-5</tr><br />
<tr><td>Intelligence<td style="text-align:center">-15</tr><br />
<tr><td>Constitution<td style="text-align:center">+10</tr><br />
</table><br />
|skills =<br />
<table style="font-weight:bold; font-size:medium"><br />
<tr><td>ride<td style="text-align:center">+5</tr><br />
<tr><td>bow<td style="text-align:center">+10</tr><br />
</table><br />
|extra =<br />
<b>Centaurs start with second degree Air for the Wu-Jen mage subclass.</b><br />
|sight = <br />
<table style="font-weight: bold; font-size:medium"><br />
<tr><td>Max Sight<td style="text-align:center">9</tr><br />
<tr><td>Min Sight<td style="text-align:center">1</tr> <br />
</table> 1<br />
|terrain = <br />
<table style="font-weight: bold; font-size:medium"><br />
<tr><td>plains<td style="text-align:center">+10</tr><br />
<tr><td>road<td style="text-align:center">+10</tr><br />
</table><br />
}}</div>Kilgorehttp://www.thebigwave.net/wiki/index.php?title=Race&diff=92Race2010-01-06T21:15:58Z<p>Kilgore: </p>
<hr />
<div>{{Race<br />
|description =<br />
Centaurs are a race of woodland beings which are part human and part horse.<br />
They have the upper torso, arms, and head of a human, and the lower body of<br />
a large, powerful horse. Centaurs are considered primitive by many<br />
'civilized' races, as their society is tribal and very animistic. They<br />
are, however, some of the most competent bowmen and hunters in the realm.<br />
<br />
Their horse bodies are strong and healthy, though they can be awkward in<br />
tight spaces. Centaurs are at home in the open grasslands, hills, and<br />
forests, and they fight well there; they get uncomfortable when they can't<br />
see the sky.<br />
<br />
Because of their body structure, centaurs cannot wear boots or most normal<br />
metal body armour. Suits of centaur-shaped barding can be found or forged,<br />
however, as can horseshoes.<br />
<br />
Their strong association with the natural world leaves centaurs with a set<br />
of bones and hooves that weaken quickly after death.<br />
<br />
As half-horse creatures, centaur have a number of advantages. Their strong<br />
backs are suitable for carrying extra gear, as well as riders - centaurs<br />
can 'permit' almost anyone with the ride skill to mount up on their backs.<br />
Their extra legs give them the leverage needed to wield large (two-handed)<br />
weapons in one hand. They sometimes use those same legs to attack, getting<br />
extra hoof-strikes on their opponents. Lastly, centaurs are natural<br />
runners, and can often keep running even when wounded.<br />
|stats =<br />
<table style="font-weight:bold; font-size:medium"><br />
<tr><td>Strength<td style="text-align:center">+10</tr><br />
<tr><td>Dexterity<td style="text-align:center">-5</tr><br />
<tr><td>Intelligence<td style="text-align:center">-15</tr><br />
<tr><td>Constitution<td style="text-align:center">+10</tr><br />
</table><br />
|skills =<br />
<table style="font-weight:bold; font-size:medium"><br />
<tr><td>ride<td style="text-align:center">+5</tr><br />
<tr><td>bow<td style="text-align:center">+10</tr><br />
</table><br />
|extra =<br />
<b>Centaurs start with second degree Air for the Wu-Jen mage subclass.</b><br />
|sight = <br />
<table style="font-weight: bold; font-size:medium"><br />
<tr><td>Max Sight<td style="text-align:center">9</tr><br />
<tr><td>Min Sight<td style="text-align:center">1</tr> <br />
</table> 1<br />
|terrain = <br />
<table style="font-weight: bold"; font-size:medium"><br />
<tr><td>plains<td style="text-align:center">+10</tr><br />
<tr><td>road<td style="text-align:center">+10</tr><br />
</table><br />
<br />
}}</div>Kilgorehttp://www.thebigwave.net/wiki/index.php?title=Race&diff=91Race2010-01-06T21:08:21Z<p>Kilgore: </p>
<hr />
<div>{{Race<br />
|description =<br />
Centaurs are a race of woodland beings which are part human and part horse.<br />
They have the upper torso, arms, and head of a human, and the lower body of<br />
a large, powerful horse. Centaurs are considered primitive by many<br />
'civilized' races, as their society is tribal and very animistic. They<br />
are, however, some of the most competent bowmen and hunters in the realm.<br />
<br />
Their horse bodies are strong and healthy, though they can be awkward in<br />
tight spaces. Centaurs are at home in the open grasslands, hills, and<br />
forests, and they fight well there; they get uncomfortable when they can't<br />
see the sky.<br />
<br />
Because of their body structure, centaurs cannot wear boots or most normal<br />
metal body armour. Suits of centaur-shaped barding can be found or forged,<br />
however, as can horseshoes.<br />
<br />
Their strong association with the natural world leaves centaurs with a set<br />
of bones and hooves that weaken quickly after death.<br />
<br />
As half-horse creatures, centaur have a number of advantages. Their strong<br />
backs are suitable for carrying extra gear, as well as riders - centaurs<br />
can 'permit' almost anyone with the ride skill to mount up on their backs.<br />
Their extra legs give them the leverage needed to wield large (two-handed)<br />
weapons in one hand. They sometimes use those same legs to attack, getting<br />
extra hoof-strikes on their opponents. Lastly, centaurs are natural<br />
runners, and can often keep running even when wounded.<br />
|stats =<br />
<table style="font-weight:bold; font-size:medium"><br />
<tr><td>Strength<td>+10</tr><br />
<tr><td>Dexterity<td>-5</tr><br />
<tr><td>Intelligence<td>-15</tr><br />
<tr><td>Constitution<td>+10</tr><br />
</table><br />
|skills =<br />
<table style="font-weight:bold; font-size:medium"><br />
<tr><td>ride<td>+5</tr><br />
<tr><td>bow<td>+10</tr><br />
</table><br />
|extra =<br />
<b>Centaurs start with second degree Air for the Wu-Jen mage subclass.</b><br />
|sight = <br />
<table style="font-weight: bold; font-size:medium"><br />
<tr><td>Max Sight<td>9</tr><br />
<tr><td>Min Sight<td>1</tr> <br />
</table> 1<br />
|terrain = <br />
<table style="font-weight: bold"; font-size:medium"><br />
<tr><td>plains<td>+10</tr><br />
<tr><td>road<td>+10</tr><br />
</table><br />
<br />
}}</div>Kilgorehttp://www.thebigwave.net/wiki/index.php?title=Race&diff=90Race2010-01-06T21:04:58Z<p>Kilgore: </p>
<hr />
<div>{{Race<br />
|description =<br />
Centaurs are a race of woodland beings which are part human and part horse.<br />
They have the upper torso, arms, and head of a human, and the lower body of<br />
a large, powerful horse. Centaurs are considered primitive by many<br />
'civilized' races, as their society is tribal and very animistic. They<br />
are, however, some of the most competent bowmen and hunters in the realm.<br />
<br />
Their horse bodies are strong and healthy, though they can be awkward in<br />
tight spaces. Centaurs are at home in the open grasslands, hills, and<br />
forests, and they fight well there; they get uncomfortable when they can't<br />
see the sky.<br />
<br />
Because of their body structure, centaurs cannot wear boots or most normal<br />
metal body armour. Suits of centaur-shaped barding can be found or forged,<br />
however, as can horseshoes.<br />
<br />
Their strong association with the natural world leaves centaurs with a set<br />
of bones and hooves that weaken quickly after death.<br />
<br />
As half-horse creatures, centaur have a number of advantages. Their strong<br />
backs are suitable for carrying extra gear, as well as riders - centaurs<br />
can 'permit' almost anyone with the ride skill to mount up on their backs.<br />
Their extra legs give them the leverage needed to wield large (two-handed)<br />
weapons in one hand. They sometimes use those same legs to attack, getting<br />
extra hoof-strikes on their opponents. Lastly, centaurs are natural<br />
runners, and can often keep running even when wounded.<br />
|stats =<br />
<table style="font-weight:bold"><br />
<tr><td>Strength<td>+10</tr><br />
<tr><td>Dexterity<td>-5</tr><br />
<tr><td>Intelligence<td>-15</tr><br />
<tr><td>Constitution<td>+10</tr><br />
</table><br />
|skills =<br />
<table style="font-weight:bold"><br />
<tr><td>ride<td>+5</tr><br />
<tr><td>bow<td>+10</tr><br />
</table><br />
|extra =<br />
<b>Centaurs start with second degree Air for the Wu-Jen mage subclass.</b><br />
|sight = <br />
<table style="font-weight: bold"><br />
<tr><td>Max Sight<td>9</tr><br />
<tr><td>Min Sight<td>1</tr> <br />
</table> 1<br />
|terrain = <br />
<table style="font-weight: bold"><br />
<tr><td>plains<td>+10</tr><br />
<tr><td>road<td>+10</tr><br />
</table><br />
<br />
}}</div>Kilgorehttp://www.thebigwave.net/wiki/index.php?title=Race&diff=89Race2010-01-06T21:02:47Z<p>Kilgore: </p>
<hr />
<div>{{Race<br />
|description =<br />
Centaurs are a race of woodland beings which are part human and part horse.<br />
They have the upper torso, arms, and head of a human, and the lower body of<br />
a large, powerful horse. Centaurs are considered primitive by many<br />
'civilized' races, as their society is tribal and very animistic. They<br />
are, however, some of the most competent bowmen and hunters in the realm.<br />
<br />
Their horse bodies are strong and healthy, though they can be awkward in<br />
tight spaces. Centaurs are at home in the open grasslands, hills, and<br />
forests, and they fight well there; they get uncomfortable when they can't<br />
see the sky.<br />
<br />
Because of their body structure, centaurs cannot wear boots or most normal<br />
metal body armour. Suits of centaur-shaped barding can be found or forged,<br />
however, as can horseshoes.<br />
<br />
Their strong association with the natural world leaves centaurs with a set<br />
of bones and hooves that weaken quickly after death.<br />
<br />
As half-horse creatures, centaur have a number of advantages. Their strong<br />
backs are suitable for carrying extra gear, as well as riders - centaurs<br />
can 'permit' almost anyone with the ride skill to mount up on their backs.<br />
Their extra legs give them the leverage needed to wield large (two-handed)<br />
weapons in one hand. They sometimes use those same legs to attack, getting<br />
extra hoof-strikes on their opponents. Lastly, centaurs are natural<br />
runners, and can often keep running even when wounded.<br />
|stats =<br />
<table><br />
<tr><td>Strength<td>+10</tr><br />
<tr><td>Dexterity<td>-5</tr><br />
<tr><td>Intelligence<td>-15</tr><br />
<tr><td>Constitution<td>+10</tr><br />
</table><br />
|skills =<br />
<table><br />
<tr><td>ride<td>+5</tr><br />
<tr><td>bow<td>+10</tr><br />
</table><br />
|extra =<br />
Centaurs start with second degree Air for the Wu-Jen mage subclass.<br />
|sight = <br />
<table><br />
<tr><td>Max Sight<td>9</tr><br />
<tr><td>Min Sight<td>1</tr> <br />
</table> 1<br />
|terrain = <br />
<table><br />
<tr><td>plains<td>+10</tr><br />
<tr><td>road<td>+10</tr><br />
</table><br />
<br />
}}</div>Kilgorehttp://www.thebigwave.net/wiki/index.php?title=Template:Race&diff=88Template:Race2010-01-06T21:01:08Z<p>Kilgore: </p>
<hr />
<div><table style="text-align:left"><br />
<tr><br />
<td><br />
{{{description}}}<br />
<td><br />
{{{stats}}}<br />
<hr><br />
{{{skills}}}<br />
<hr><br />
{{{extra}}}<br />
<hr><br />
{{{terrain}}}<br />
</table></div>Kilgorehttp://www.thebigwave.net/wiki/index.php?title=Race&diff=87Race2009-12-19T20:41:56Z<p>Kilgore: </p>
<hr />
<div>{{Race<br />
|description =<br />
Centaurs are a race of woodland beings which are part human and part horse.<br />
They have the upper torso, arms, and head of a human, and the lower body of<br />
a large, powerful horse. Centaurs are considered primitive by many<br />
'civilized' races, as their society is tribal and very animistic. They<br />
are, however, some of the most competent bowmen and hunters in the realm.<br />
<br />
Their horse bodies are strong and healthy, though they can be awkward in<br />
tight spaces. Centaurs are at home in the open grasslands, hills, and<br />
forests, and they fight well there; they get uncomfortable when they can't<br />
see the sky.<br />
<br />
Because of their body structure, centaurs cannot wear boots or most normal<br />
metal body armour. Suits of centaur-shaped barding can be found or forged,<br />
however, as can horseshoes.<br />
<br />
Their strong association with the natural world leaves centaurs with a set<br />
of bones and hooves that weaken quickly after death.<br />
<br />
As half-horse creatures, centaur have a number of advantages. Their strong<br />
backs are suitable for carrying extra gear, as well as riders - centaurs<br />
can 'permit' almost anyone with the ride skill to mount up on their backs.<br />
Their extra legs give them the leverage needed to wield large (two-handed)<br />
weapons in one hand. They sometimes use those same legs to attack, getting<br />
extra hoof-strikes on their opponents. Lastly, centaurs are natural<br />
runners, and can often keep running even when wounded.<br />
|stats =<br />
<tr><td>Strength<td>+10</tr><br />
<tr><td>Dexterity<td>-5</tr><br />
<tr><td>Intelligence<td>-15</tr><br />
<tr><td>Constitution<td>+10</tr><br />
|skills =<br />
<tr><td>ride<td>+5</tr><br />
<tr><td>bow<td>+10</tr><br />
|extra =<br />
Centaurs start with second degree Air for the Wu-Jen mage subclass.<br />
|sight = <br />
<tr><td>Max Sight<td>9</tr><br />
<tr><td>Min Sight<td>1</tr> 1<br />
|terrain = <br />
<tr><td>plains<td>+10</tr><br />
<tr><td>road<td>+10</tr><br />
}}</div>Kilgorehttp://www.thebigwave.net/wiki/index.php?title=Template:Race&diff=86Template:Race2009-12-19T20:40:55Z<p>Kilgore: </p>
<hr />
<div><table style="text-align:center"><br />
<tr><br />
<td><br />
{{{description}}}<br />
<td><br />
{{{stats}}}<br />
<hr><br />
{{{skills}}}<br />
<hr><br />
{{{extra}}}<br />
<hr><br />
{{{terrain}}}<br />
</table></div>Kilgorehttp://www.thebigwave.net/wiki/index.php?title=Race&diff=85Race2009-12-19T20:37:12Z<p>Kilgore: </p>
<hr />
<div>{{{Race<br />
|description =<br />
Centaurs are a race of woodland beings which are part human and part horse.<br />
They have the upper torso, arms, and head of a human, and the lower body of<br />
a large, powerful horse. Centaurs are considered primitive by many<br />
'civilized' races, as their society is tribal and very animistic. They<br />
are, however, some of the most competent bowmen and hunters in the realm.<br />
<br />
Their horse bodies are strong and healthy, though they can be awkward in<br />
tight spaces. Centaurs are at home in the open grasslands, hills, and<br />
forests, and they fight well there; they get uncomfortable when they can't<br />
see the sky.<br />
<br />
Because of their body structure, centaurs cannot wear boots or most normal<br />
metal body armour. Suits of centaur-shaped barding can be found or forged,<br />
however, as can horseshoes.<br />
<br />
Their strong association with the natural world leaves centaurs with a set<br />
of bones and hooves that weaken quickly after death.<br />
<br />
As half-horse creatures, centaur have a number of advantages. Their strong<br />
backs are suitable for carrying extra gear, as well as riders - centaurs<br />
can 'permit' almost anyone with the ride skill to mount up on their backs.<br />
Their extra legs give them the leverage needed to wield large (two-handed)<br />
weapons in one hand. They sometimes use those same legs to attack, getting<br />
extra hoof-strikes on their opponents. Lastly, centaurs are natural<br />
runners, and can often keep running even when wounded.<br />
|stats =<br />
<tr><td>Strength<td>+10</tr><br />
<tr><td>Dexterity<td>-5</tr><br />
<tr><td>Intelligence<td>-15</tr><br />
<tr><td>Constitution<td>+10</tr><br />
|skills =<br />
<tr><td>ride<td>+5</tr><br />
<tr><td>bow<td>+10</tr><br />
|extra =<br />
Centaurs start with second degree Air for the Wu-Jen mage subclass.<br />
|sight = <br />
<tr><td>Max Sight<td>9</tr><br />
<tr><td>Min Sight<td>1</tr> 1<br />
|terrain = <br />
<tr><td>plains<td>+10</tr><br />
<tr><td>road<td>+10</tr><br />
}}}</div>Kilgorehttp://www.thebigwave.net/wiki/index.php?title=Centaur&diff=84Centaur2009-12-19T20:36:05Z<p>Kilgore: </p>
<hr />
<div>{{{Race<br />
|description =<br />
Centaurs are a race of woodland beings which are part human and part horse.<br />
They have the upper torso, arms, and head of a human, and the lower body of<br />
a large, powerful horse. Centaurs are considered primitive by many<br />
'civilized' races, as their society is tribal and very animistic. They<br />
are, however, some of the most competent bowmen and hunters in the realm.<br />
<br />
Their horse bodies are strong and healthy, though they can be awkward in<br />
tight spaces. Centaurs are at home in the open grasslands, hills, and<br />
forests, and they fight well there; they get uncomfortable when they can't<br />
see the sky.<br />
<br />
Because of their body structure, centaurs cannot wear boots or most normal<br />
metal body armour. Suits of centaur-shaped barding can be found or forged,<br />
however, as can horseshoes.<br />
<br />
Their strong association with the natural world leaves centaurs with a set<br />
of bones and hooves that weaken quickly after death.<br />
<br />
As half-horse creatures, centaur have a number of advantages. Their strong<br />
backs are suitable for carrying extra gear, as well as riders - centaurs<br />
can 'permit' almost anyone with the ride skill to mount up on their backs.<br />
Their extra legs give them the leverage needed to wield large (two-handed)<br />
weapons in one hand. They sometimes use those same legs to attack, getting<br />
extra hoof-strikes on their opponents. Lastly, centaurs are natural<br />
runners, and can often keep running even when wounded.<br />
|stats =<br />
<tr><td>Strength<td>+10</tr><br />
<tr><td>Dexterity<td>-5</tr><br />
<tr><td>Intelligence<td>-15</tr><br />
<tr><td>Constitution<td>+10</tr><br />
|skills =<br />
<tr><td>ride<td>+5</tr><br />
<tr><td>bow<td>+10</tr><br />
|extra =<br />
Centaurs start with second degree Air for the Wu-Jen mage subclass.<br />
|sight = <br />
<tr><td>Max Sight<td>9</tr><br />
<tr><td>Min Sight<td>1</tr> 1<br />
|terrain = <br />
<tr><td>plains<td>+10</tr><br />
<tr><td>road<td>+10</tr><br />
}}}</div>Kilgorehttp://www.thebigwave.net/wiki/index.php?title=Template:Race&diff=83Template:Race2009-12-18T21:21:29Z<p>Kilgore: Created page with '{{{description}}}'</p>
<hr />
<div>{{{description}}}</div>Kilgorehttp://www.thebigwave.net/wiki/index.php?title=Race&diff=82Race2009-12-18T21:20:51Z<p>Kilgore: </p>
<hr />
<div>{{Race<br />
|description =<br />
Centaurs are a race of woodland beings which are part human and part horse.<br />
They have the upper torso, arms, and head of a human, and the lower body of<br />
a large, powerful horse. Centaurs are considered primitive by many<br />
'civilized' races, as their society is tribal and very animistic. They<br />
are, however, some of the most competent bowmen and hunters in the realm.<br />
<br />
Their horse bodies are strong and healthy, though they can be awkward in<br />
tight spaces. Centaurs are at home in the open grasslands, hills, and<br />
forests, and they fight well there; they get uncomfortable when they can't<br />
see the sky.<br />
<br />
Because of their body structure, centaurs cannot wear boots or most normal<br />
metal body armour. Suits of centaur-shaped barding can be found or forged,<br />
however, as can horseshoes.<br />
<br />
Their strong association with the natural world leaves centaurs with a set<br />
of bones and hooves that weaken quickly after death.<br />
<br />
As half-horse creatures, centaur have a number of advantages. Their strong<br />
backs are suitable for carrying extra gear, as well as riders - centaurs<br />
can 'permit' almost anyone with the ride skill to mount up on their backs.<br />
Their extra legs give them the leverage needed to wield large (two-handed)<br />
weapons in one hand. They sometimes use those same legs to attack, getting<br />
extra hoof-strikes on their opponents. Lastly, centaurs are natural<br />
runners, and can often keep running even when wounded.<br />
|stats =<br />
Strength +10<br />
Dexterity -5<br />
Intelligence -15<br />
Constitution +10<br />
|skills =<br />
ride +5 bow +10 stealth -10<br />
bowmaking +10 dodge -10 toughness +5<br />
charge +10 ram +5 armour -10<br />
fletch +10 spear +5 weaponry -5<br />
guts +5 forage +5 dagger -5<br />
run +10 <br />
|extra =<br />
Centaurs start with second degree Air for the Wu-Jen mage subclass.<br />
|sight = <br />
Max Sight 9<br />
Min Sight 1<br />
|terrain = <br />
plains +10<br />
road +10<br />
forest +5<br />
hills +5<br />
ship -5<br />
town -5<br />
mountains -10<br />
building -10<br />
underground -10<br />
}}</div>Kilgorehttp://www.thebigwave.net/wiki/index.php?title=Race&diff=81Race2009-12-18T19:35:42Z<p>Kilgore: Created page with '{{{Race |description = Centaurs are a race of woodland beings which are part human and part horse. They have the upper torso, arms, and head of a human, and the lower body of a l…'</p>
<hr />
<div>{{{Race<br />
|description =<br />
Centaurs are a race of woodland beings which are part human and part horse.<br />
They have the upper torso, arms, and head of a human, and the lower body of<br />
a large, powerful horse. Centaurs are considered primitive by many<br />
'civilized' races, as their society is tribal and very animistic. They<br />
are, however, some of the most competent bowmen and hunters in the realm.<br />
<br />
Their horse bodies are strong and healthy, though they can be awkward in<br />
tight spaces. Centaurs are at home in the open grasslands, hills, and<br />
forests, and they fight well there; they get uncomfortable when they can't<br />
see the sky.<br />
<br />
Because of their body structure, centaurs cannot wear boots or most normal<br />
metal body armour. Suits of centaur-shaped barding can be found or forged,<br />
however, as can horseshoes.<br />
<br />
Their strong association with the natural world leaves centaurs with a set<br />
of bones and hooves that weaken quickly after death.<br />
<br />
As half-horse creatures, centaur have a number of advantages. Their strong<br />
backs are suitable for carrying extra gear, as well as riders - centaurs<br />
can 'permit' almost anyone with the ride skill to mount up on their backs.<br />
Their extra legs give them the leverage needed to wield large (two-handed)<br />
weapons in one hand. They sometimes use those same legs to attack, getting<br />
extra hoof-strikes on their opponents. Lastly, centaurs are natural<br />
runners, and can often keep running even when wounded.<br />
|stats =<br />
Strength +10<br />
Dexterity -5<br />
Intelligence -15<br />
Constitution +10<br />
|skills =<br />
ride +5 bow +10 stealth -10<br />
bowmaking +10 dodge -10 toughness +5<br />
charge +10 ram +5 armour -10<br />
fletch +10 spear +5 weaponry -5<br />
guts +5 forage +5 dagger -5<br />
run +10 <br />
|extra =<br />
Centaurs start with second degree Air for the Wu-Jen mage subclass.<br />
|sight = <br />
Max Sight 9<br />
Min Sight 1<br />
|terrain = <br />
plains +10<br />
road +10<br />
forest +5<br />
hills +5<br />
ship -5<br />
town -5<br />
mountains -10<br />
building -10<br />
underground -10<br />
}}}</div>Kilgorehttp://www.thebigwave.net/wiki/index.php?title=Centaur&diff=80Centaur2009-12-18T19:33:30Z<p>Kilgore: </p>
<hr />
<div>{{{Race<br />
|description =<br />
Centaurs are a race of woodland beings which are part human and part horse.<br />
They have the upper torso, arms, and head of a human, and the lower body of<br />
a large, powerful horse. Centaurs are considered primitive by many<br />
'civilized' races, as their society is tribal and very animistic. They<br />
are, however, some of the most competent bowmen and hunters in the realm.<br />
<br />
Their horse bodies are strong and healthy, though they can be awkward in<br />
tight spaces. Centaurs are at home in the open grasslands, hills, and<br />
forests, and they fight well there; they get uncomfortable when they can't<br />
see the sky.<br />
<br />
Because of their body structure, centaurs cannot wear boots or most normal<br />
metal body armour. Suits of centaur-shaped barding can be found or forged,<br />
however, as can horseshoes.<br />
<br />
Their strong association with the natural world leaves centaurs with a set<br />
of bones and hooves that weaken quickly after death.<br />
<br />
As half-horse creatures, centaur have a number of advantages. Their strong<br />
backs are suitable for carrying extra gear, as well as riders - centaurs<br />
can 'permit' almost anyone with the ride skill to mount up on their backs.<br />
Their extra legs give them the leverage needed to wield large (two-handed)<br />
weapons in one hand. They sometimes use those same legs to attack, getting<br />
extra hoof-strikes on their opponents. Lastly, centaurs are natural<br />
runners, and can often keep running even when wounded.<br />
|stats =<br />
Strength +10<br />
Dexterity -5<br />
Intelligence -15<br />
Constitution +10<br />
|skills =<br />
ride +5 bow +10 stealth -10<br />
bowmaking +10 dodge -10 toughness +5<br />
charge +10 ram +5 armour -10<br />
fletch +10 spear +5 weaponry -5<br />
guts +5 forage +5 dagger -5<br />
run +10 <br />
|extra =<br />
Centaurs start with second degree Air for the Wu-Jen mage subclass.<br />
|sight = <br />
Max Sight 9<br />
Min Sight 1<br />
|terrain = <br />
plains +10<br />
road +10<br />
forest +5<br />
hills +5<br />
ship -5<br />
town -5<br />
mountains -10<br />
building -10<br />
underground -10<br />
}}}</div>Kilgorehttp://www.thebigwave.net/wiki/index.php?title=Races&diff=72Races2009-12-14T21:58:53Z<p>Kilgore: </p>
<hr />
<div><table style="text-align:center" cellspacing="20"><br />
<tr><th>Race<th>Strength<th>Dexterity<th>Intelligence<th>Constitution<th>Max Sight<th>Min Sight<th>Skill Mods<th>Terrain Mods</tr><br />
{{Races<br />
|race = [[Centaur]]<br />
|str = +10<br />
|dex = -5<br />
|int = -15<br />
|con = +5<br />
|max_sight = 9<br />
|min_sight = 1<br />
|skill_mods = ride +5,bowmaking +10,charge + 10,etc<br />
|terrain_mods = plains + 10,road + 10,etc<br />
}}<br />
<br />
<br />
{{Races<br />
|race = [[Elf]]<br />
|str = -5<br />
|dex = +5<br />
|int = +10<br />
|con = -10<br />
|max_sight = 9<br />
|min_sight = 1<br />
|skill_mods = sword + 5,stealth + 5,steal + 5,etc<br />
|terrain_mods = forest + 10,cultivated + 5,arctic - 5, etc<br />
}}<br />
<br />
</table></div>Kilgorehttp://www.thebigwave.net/wiki/index.php?title=Centaur&diff=71Centaur2009-12-14T21:55:16Z<p>Kilgore: </p>
<hr />
<div><table><br />
<tr><br />
<td style="text-align:top"><br />
Centaurs are a race of woodland beings which are part human and part horse.<br />
They have the upper torso, arms, and head of a human, and the lower body of<br />
a large, powerful horse. Centaurs are considered primitive by many<br />
'civilized' races, as their society is tribal and very animistic. They<br />
are, however, some of the most competent bowmen and hunters in the realm.<br />
<br />
Their horse bodies are strong and healthy, though they can be awkward in<br />
tight spaces. Centaurs are at home in the open grasslands, hills, and<br />
forests, and they fight well there; they get uncomfortable when they can't<br />
see the sky.<br />
<br />
Because of their body structure, centaurs cannot wear boots or most normal<br />
metal body armour. Suits of centaur-shaped barding can be found or forged,<br />
however, as can horseshoes.<br />
<br />
Their strong association with the natural world leaves centaurs with a set<br />
of bones and hooves that weaken quickly after death.<br />
<br />
As half-horse creatures, centaur have a number of advantages. Their strong<br />
backs are suitable for carrying extra gear, as well as riders - centaurs<br />
can 'permit' almost anyone with the ride skill to mount up on their backs.<br />
Their extra legs give them the leverage needed to wield large (two-handed)<br />
weapons in one hand. They sometimes use those same legs to attack, getting<br />
extra hoof-strikes on their opponents. Lastly, centaurs are natural<br />
runners, and can often keep running even when wounded.<br />
</td><br />
<td><br />
<b>Stat adjustments:</b><br />
<hr><br />
Strength +10<br />
Dexterity -5<br />
Intelligence -15<br />
Constitution +10<br />
<hr><br />
<b>Skill adjustments:</b><br />
<br />
ride +5 bow +10 stealth -10<br />
bowmaking +10 dodge -10 toughness +5<br />
charge +10 ram +5 armour -10<br />
fletch +10 spear +5 weaponry -5<br />
guts +5 forage +5 dagger -5<br />
run +10 <br />
<hr><br />
Centaurs start with second degree Air for the Wu-Jen mage subclass.<br />
<hr><br />
<b>Sight restrictions:</b><br />
<br />
Max Sight 9<br />
Min Sight 1<br />
<hr><br />
<b>Terrain combat adjustments:</b><br />
<br />
plains +10<br />
road +10<br />
forest +5<br />
hills +5<br />
ship -5<br />
town -5<br />
mountains -10<br />
building -10<br />
underground -10<br />
</td></tr><br />
</table></div>Kilgorehttp://www.thebigwave.net/wiki/index.php?title=Centaur&diff=70Centaur2009-12-14T21:52:40Z<p>Kilgore: </p>
<hr />
<div><table><br />
<tr><br />
<td><br />
Centaurs are a race of woodland beings which are part human and part horse.<br />
They have the upper torso, arms, and head of a human, and the lower body of<br />
a large, powerful horse. Centaurs are considered primitive by many<br />
'civilized' races, as their society is tribal and very animistic. They<br />
are, however, some of the most competent bowmen and hunters in the realm.<br />
<br />
Their horse bodies are strong and healthy, though they can be awkward in<br />
tight spaces. Centaurs are at home in the open grasslands, hills, and<br />
forests, and they fight well there; they get uncomfortable when they can't<br />
see the sky.<br />
<br />
Because of their body structure, centaurs cannot wear boots or most normal<br />
metal body armour. Suits of centaur-shaped barding can be found or forged,<br />
however, as can horseshoes.<br />
<br />
Their strong association with the natural world leaves centaurs with a set<br />
of bones and hooves that weaken quickly after death.<br />
<br />
As half-horse creatures, centaur have a number of advantages. Their strong<br />
backs are suitable for carrying extra gear, as well as riders - centaurs<br />
can 'permit' almost anyone with the ride skill to mount up on their backs.<br />
Their extra legs give them the leverage needed to wield large (two-handed)<br />
weapons in one hand. They sometimes use those same legs to attack, getting<br />
extra hoof-strikes on their opponents. Lastly, centaurs are natural<br />
runners, and can often keep running even when wounded.<br />
</td><br />
<td><br />
Stat adjustments:<br />
<hr><br />
Strength +10<br />
Dexterity -5<br />
Intelligence -15<br />
Constitution +10<br />
<hr><br />
Skill adjustments:<br />
<br />
ride +5 bow +10 stealth -10<br />
bowmaking +10 dodge -10 toughness +5<br />
charge +10 ram +5 armour -10<br />
fletch +10 spear +5 weaponry -5<br />
guts +5 forage +5 dagger -5<br />
run +10 <br />
<hr><br />
Centaurs start with second degree Air for the Wu-Jen mage subclass.<br />
<hr><br />
Sight restrictions:<br />
<br />
Max Sight 9<br />
Min Sight 1<br />
<hr><br />
Terrain combat adjustments:<br />
<br />
plains +10<br />
road +10<br />
forest +5<br />
hills +5<br />
ship -5<br />
town -5<br />
mountains -10<br />
building -10<br />
underground -10<br />
</td></tr><br />
</table></div>Kilgorehttp://www.thebigwave.net/wiki/index.php?title=Races&diff=69Races2009-12-14T20:47:03Z<p>Kilgore: </p>
<hr />
<div><table style="text-align:center" cellspacing="20"><br />
<tr><th>Race<th>STR<th>DEX<th>INT<th>CON<th>Max Sight<th>Min Sight<th>Skill Mods<th>Terrain Mods</tr><br />
{{Races<br />
|race = [[Centaur]]<br />
|str = +10<br />
|dex = -5<br />
|int = -15<br />
|con = +5<br />
|max_sight = 9<br />
|min_sight = 1<br />
|skill_mods = ride +5,bowmaking +10,charge + 10,etc<br />
|terrain_mods = plains + 10,road + 10,etc<br />
}}<br />
<br />
<br />
{{Races<br />
|race = [[Elf]]<br />
|str = -5<br />
|dex = +5<br />
|int = +10<br />
|con = -10<br />
|max_sight = 9<br />
|min_sight = 1<br />
|skill_mods = sword + 5,stealth + 5,steal + 5,etc<br />
|terrain_mods = forest + 10,cultivated + 5,arctic - 5, etc<br />
}}<br />
<br />
</table></div>Kilgorehttp://www.thebigwave.net/wiki/index.php?title=Abyss&diff=68Abyss2009-12-14T20:43:29Z<p>Kilgore: </p>
<hr />
<div>East and north of town is a castle...filled with creatures that have<br />
risen from the grave....an old run down ruin inhabited by things<br />
that stalk the night and hate the living.<br />
<br />
Somewhere in that castle is a scroll that is said to have the power<br />
to open a portal to the very pits of hell itself!<br />
<br />
[[Category:Areas]]</div>Kilgorehttp://www.thebigwave.net/wiki/index.php?title=Kyldiss&diff=67Kyldiss2009-12-14T20:43:04Z<p>Kilgore: </p>
<hr />
<div>Ahhh, Ancient Kyldiss, Land of Waking Dreams! Kyldiss was the most<br />
splendourous lands of elder times. There, the people discovered the<br />
lost art of DreamWeaving!<br />
<br />
It was once located in the rich valleys near the Spine of the World,<br />
but now, the ancient city is buried beneath a glacier high in the<br />
great Glacial Mountains, south of Dixton.<br />
<br />
The city lies under a dire curse spawned from the DreamWars that even<br />
legends dare not speak of...though, once a man, Jarrod by name told<br />
me a tale, a tale that made me forever swear off adventuring and seek<br />
the warm, safe, sane confines of the bar...why do you think I drink<br />
so much?<br />
<br />
[[Category:Areas]]</div>Kilgorehttp://www.thebigwave.net/wiki/index.php?title=Main_Page&diff=66Main Page2009-12-14T20:39:53Z<p>Kilgore: </p>
<hr />
<div><big>'''Welcome to the Tsunami Wiki'''</big><br />
<br />
<ul><br />
<li>[[Races]]<br />
<li>[[:Category:Areas|Areas]]<br />
</ul></div>Kilgorehttp://www.thebigwave.net/wiki/index.php?title=Main_Page&diff=65Main Page2009-12-14T20:36:04Z<p>Kilgore: </p>
<hr />
<div><big>'''Welcome to the Tsunami Wiki'''</big><br />
<br />
<ul><br />
<li>[[Races]]<br />
<li>[[:Category:Areas]]<br />
</ul></div>Kilgorehttp://www.thebigwave.net/wiki/index.php?title=Main_Page&diff=64Main Page2009-12-14T20:35:36Z<p>Kilgore: </p>
<hr />
<div><big>'''Welcome to the Tsunami Wiki'''</big><br />
<br />
[[Races]]<br />
[[:Category:Areas]]</div>Kilgorehttp://www.thebigwave.net/wiki/index.php?title=Kyldiss&diff=63Kyldiss2009-12-14T20:34:44Z<p>Kilgore: Created page with '<h3>Kyldiss</h3> Ahhh, Ancient Kyldiss, Land of Waking Dreams! Kyldiss was the most splendourous lands of elder times. There, the people discovered the lost art of DreamWeaving…'</p>
<hr />
<div><h3>Kyldiss</h3><br />
Ahhh, Ancient Kyldiss, Land of Waking Dreams! Kyldiss was the most<br />
splendourous lands of elder times. There, the people discovered the<br />
lost art of DreamWeaving!<br />
<br />
It was once located in the rich valleys near the Spine of the World,<br />
but now, the ancient city is buried beneath a glacier high in the<br />
great Glacial Mountains, south of Dixton.<br />
<br />
The city lies under a dire curse spawned from the DreamWars that even<br />
legends dare not speak of...though, once a man, Jarrod by name told<br />
me a tale, a tale that made me forever swear off adventuring and seek<br />
the warm, safe, sane confines of the bar...why do you think I drink<br />
so much?<br />
<br />
[[Category:Areas]]</div>Kilgorehttp://www.thebigwave.net/wiki/index.php?title=Abyss&diff=62Abyss2009-12-14T20:33:36Z<p>Kilgore: </p>
<hr />
<div><h3>Abyss</h3><br />
East and north of town is a castle...filled with creatures that have<br />
risen from the grave....an old run down ruin inhabited by things<br />
that stalk the night and hate the living.<br />
<br />
Somewhere in that castle is a scroll that is said to have the power<br />
to open a portal to the very pits of hell itself!<br />
<br />
[[Category:Areas]]</div>Kilgorehttp://www.thebigwave.net/wiki/index.php?title=Abyss&diff=61Abyss2009-12-14T20:33:19Z<p>Kilgore: Created page with '<h3>Abyss<h3> East and north of town is a castle...filled with creatures that have risen from the grave....an old run down ruin inhabited by things that stalk the night and hate …'</p>
<hr />
<div><h3>Abyss<h3><br />
East and north of town is a castle...filled with creatures that have<br />
risen from the grave....an old run down ruin inhabited by things<br />
that stalk the night and hate the living.<br />
<br />
Somewhere in that castle is a scroll that is said to have the power<br />
to open a portal to the very pits of hell itself!</div>Kilgorehttp://www.thebigwave.net/wiki/index.php?title=Template:Area&diff=60Template:Area2009-12-14T20:14:41Z<p>Kilgore: </p>
<hr />
<div><h3>{{{name}}}</h3><br />
{{{description}}}</div>Kilgorehttp://www.thebigwave.net/wiki/index.php?title=Template:Area&diff=59Template:Area2009-12-14T20:13:20Z<p>Kilgore: </p>
<hr />
<div><h3>{{{name}}}</h3><br />
{{{description}}}<br />
<br />
[[Category:Areas]]</div>Kilgorehttp://www.thebigwave.net/wiki/index.php?title=Template:Area&diff=58Template:Area2009-12-14T20:12:35Z<p>Kilgore: </p>
<hr />
<div><h3>{{{name}}}</h3><br />
{{{description}}}</div>Kilgorehttp://www.thebigwave.net/wiki/index.php?title=Template:Area&diff=53Template:Area2009-12-14T20:08:01Z<p>Kilgore: </p>
<hr />
<div>{{Area<br />
|name = Abyss<br />
|description =<br />
East and north of town is a castle...filled with creatures that have<br />
risen from the grave....an old run down ruin inhabited by things<br />
that stalk the night and hate the living.<br />
<br />
Somewhere in that castle is a scroll that is said to have the power<br />
to open a portal to the very pits of hell itself!<br />
}}</div>Kilgorehttp://www.thebigwave.net/wiki/index.php?title=Template:Area&diff=52Template:Area2009-12-14T20:07:40Z<p>Kilgore: Blanked the page</p>
<hr />
<div></div>Kilgorehttp://www.thebigwave.net/wiki/index.php?title=Template:Area_old2&diff=50Template:Area old22009-12-14T20:05:27Z<p>Kilgore: moved Template:Area old1 to Template:Area old2</p>
<hr />
<div>{{Area<br />
|name = Abyss<br />
|description =<br />
East and north of town is a castle...filled with creatures that have<br />
risen from the grave....an old run down ruin inhabited by things<br />
that stalk the night and hate the living.<br />
<br />
Somewhere in that castle is a scroll that is said to have the power<br />
to open a portal to the very pits of hell itself!<br />
}}</div>Kilgorehttp://www.thebigwave.net/wiki/index.php?title=Template:Area_old1&diff=51Template:Area old12009-12-14T20:05:27Z<p>Kilgore: moved Template:Area old1 to Template:Area old2</p>
<hr />
<div>#REDIRECT [[Template:Area old2]]</div>Kilgorehttp://www.thebigwave.net/wiki/index.php?title=Template:Area_old2&diff=48Template:Area old22009-12-14T20:05:04Z<p>Kilgore: moved Template:Area to Template:Area old1</p>
<hr />
<div>{{Area<br />
|name = Abyss<br />
|description =<br />
East and north of town is a castle...filled with creatures that have<br />
risen from the grave....an old run down ruin inhabited by things<br />
that stalk the night and hate the living.<br />
<br />
Somewhere in that castle is a scroll that is said to have the power<br />
to open a portal to the very pits of hell itself!<br />
}}</div>Kilgorehttp://www.thebigwave.net/wiki/index.php?title=Template:Area&diff=49Template:Area2009-12-14T20:05:04Z<p>Kilgore: moved Template:Area to Template:Area old1</p>
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<div>#REDIRECT [[Template:Area old1]]</div>Kilgorehttp://www.thebigwave.net/wiki/index.php?title=Template:Area_old2&diff=43Template:Area old22009-12-14T19:54:19Z<p>Kilgore: Created page with '{{Area |name = Abyss |description = East and north of town is a castle...filled with creatures that have risen from the grave....an old run down ruin inhabited by things that sta…'</p>
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<div>{{Area<br />
|name = Abyss<br />
|description =<br />
East and north of town is a castle...filled with creatures that have<br />
risen from the grave....an old run down ruin inhabited by things<br />
that stalk the night and hate the living.<br />
<br />
Somewhere in that castle is a scroll that is said to have the power<br />
to open a portal to the very pits of hell itself!<br />
}}</div>Kilgorehttp://www.thebigwave.net/wiki/index.php?title=Races&diff=42Races2009-12-14T19:06:08Z<p>Kilgore: </p>
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<div><table style="text-align:center" cellspacing="20"><br />
<h3>The following humanoid races exist in the realms of Tsunami:</h3><br />
<tr><th>Race<th>STR<th>DEX<th>INT<th>CON<th>Max Sight<th>Min Sight<th>Skill Mods<th>Terrain Mods</tr><br />
{{Races<br />
|race = [[Centaur]]<br />
|str = +10<br />
|dex = -5<br />
|int = -15<br />
|con = +5<br />
|max_sight = 9<br />
|min_sight = 1<br />
|skill_mods = ride +5,bowmaking +10,charge + 10,etc<br />
|terrain_mods = plains + 10,road + 10,etc<br />
}}<br />
<br />
<br />
{{Races<br />
|race = [[Elf]]<br />
|str = -5<br />
|dex = +5<br />
|int = +10<br />
|con = -10<br />
|max_sight = 9<br />
|min_sight = 1<br />
|skill_mods = sword + 5,stealth + 5,steal + 5,etc<br />
|terrain_mods = forest + 10,cultivated + 5,arctic - 5, etc<br />
}}<br />
<br />
</table></div>Kilgore