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help > w > wizlevels
Last Edited/Revised: 2/98 by Fingolfin

Wizard levels are earned or rewarded by hard work and dedication to
this mud.  Abuses of wizard powers, coding things to simulate the
powers of a higher level wizard, abusing/interfering with players
etc, can and will lead to demotion.

Comprehensive Level Guidelines for Wizards of Tsunami.                                                                                  
Level 21                                                                  
Achieved: By sponsorship.                                                 
Goal: To start an area to be placed into the game.  
      NO other coding allowed.
  * Use wiz chat only!                                                           
  * Access to /doc directory.                                               
  * Cannot post on player boards.                                           
  * Loses all player characters (banished).                                 
  * No player interaction.                                                  
  * Own /player directory.                                                  
  * Access to own /log/reports file.                                        
Level 30                                                                  
Achieved: By promotion of sponsor. MUST have at least 
          10-20 rooms coded; 10 if very well coded, and 
          20 if so-so, plus some items, mons. To be well coded
          rooms must meet curent QC standards.  
Goal: To continue working on an area to be placed into a game.            
  * [ Level 21 ]                                                            
  * Gains goto, trans.                                                      
  * Allowed a test character and a war character.                                               
  * Can speak on class channel or site channel
Level 40                                                                  
Achieved: Promotion by QC or sponsor after a thorough review 
          of work in progress. About 30-40 rooms, monsters, items
          all of which meet current QC standards.              
Goal: To continue working on an area to be placed into a game.            
  * [ Level 30 ]                                                            
  * War character is allow to play on the mud as well as war.                                                 
  * Free use of any channel
Level 50                                                                   
Achieved: Promotion by QC after a thorough review of area that 
          will be placed into the game.  Must be of a decent size.  
          And must be in the game.                          
Goal: Continue to code their own area, or sym. link to anothers 
          directory for rewrite.                                               
  * [ Level 40 ]                                                             
  * Allowed to post on player boards, BUT NO CLASS INFO.                     
  * Allowed same number of characters as a regular player. This total 
    includes the wizard.

Level 60
Achieved: By taking the art of idling one step further.

Goal: Nothing. However legends state that this is a shortcut
      to Arch.

  * [ Level 50 ]
  * Allowed to idle, afk, not log in.
  * Allowed to participate in real life.

Level 75
Achieved: Promotion by QC or higher due to high quality coding,
          coding of large, or multiple areas, and rewriting older areas.
          If the wizard desires to become a Sponsor, some pre-qc duties
          will be issued to test sponsorship proclivity.

Goal:  Greater Wizards are major top level coders who should contribute heavily to the
       game play of Tsunami.  Additionally, the wizard will be expected to solve bugs
       assigned to them by the QC staff.

   * [Level 50 ]
   * Gain Echo, and Echoto abilities
   * Gain Invisibility
   *Allowed to jail players

Level 100                                                                  
Achieved: Promotion by a QC or higher due to demonstrated ability, 
          LPC knowledge, and the desire to help others.  As the major
          purpose is sponsorship, only those wizards who have demonstrated
          excellent coding skills, and the time and ability to teach
          will be considered.
Goal: Sponsor newbie wizards.  Help them and evaluate their areas before     
          a QC is asked to.  Continue to work on own area, recoding    
          others, and helping your newbies.                            
  * [ Level 75 ]  
  * Gains sponsor ability.                                                     
  * Gains snoop
  * Can edit /player files.                                                    
  * Promotion of wizards to 50.
  * Allowed to Zap players
Level 500                                                                    
Achieved: By dedication.  Promotion by Sage or higher for being  
          more a wizard than a player character and for completing  
          the above levels. Your area(s) in the game must be of the
          highest quality.                                       
Goal: Quality Control.  Make sure that items in the games fit rules.  
          That areas are up to par, have adequate description, etc.  
          Must check all new things that go into the game.  Ability 
          to close areas as seen fit.  Responsible for making sure 
          bugs are assigned and/or resolved adequately.         
  * [ Level 100 ]                                                             
  * Allowed to code other things in "spare" time (ie. when an area doesn't    
    need qc'd or rewritten).  Elders+ can help with skills.                   
  * Gain Echoall
  * Promotion of players to level 75.
  * Edit commands
  * Bug administration                                        
  * Write access to /bin, /d (Depending upon project focus)                                                  
  * Allowed to demotelevel players
Level 1000                                                                  
Achieved: Promotion by an Arch.  Done a good job for the mud.  
          Chooses wizard over player.                
Goal: Code skills, come up with class concept.  Improve mud in general.     
          Strong link with the guilds, and what they think.  Help 500-
          when they need help.  Watch over lowers.  Small admin. bits.
          New classes must be approved by an Arch.                    
  * [ Level 500 ]                                                             
  * Write access to /room
  * Able to banish/unbanish levels 500 and lower.                             
  * Promotion of a wizard to 100
  * Can clarify class info on player boards.                                      
  * Gain an additional player character
  * May have wizard and player logged on at the same time
Level 2000                                                                      
Achieved: Definately something that is earned.  Must have trust in 
          you. Not achieved by coding one class, or a few skills, or  
          fixing a few things.  Truly loyal wizzes get this and  
          it is a must that wizard is more important over player.
Goal: To improve the mud, create wonderful ideas via classes, areas, etc.       
          Fix existing objects or improve for better support.  Help       
          Elders with /obj access if they have fixed something.  Must be  
          willing to give time to other low wizards.  Significant         
          changes must be discussed with an Arch.                         
  * [ Level 1000 ]                                                                
  * Obviously, increased banish/unbanish.                                         
  * Promotion of a wizard to 500
  * Access /obj and /std.                                                         
  * True adminstrative abilities.  However, Arch always overrides.                
  * As many characters as you want.                                               
Level 7500-10000                                                             
Achieved: God's choice.                                                      
Goal: Administer the mud and make sure it runs smoothly.  Keep classes       
          balanced.  Do what they want as long as it is constructive.  
  * All powerful save write access to /log                                     
  * if( level == 10000 ) anything;