|
help > w > ego Ego is a method used on this mud for balancing powerful items being used by low level characters; at the moment it applies to armour and weapons. The ego of a weapon will average to (effective WC * 20) - (min STR) - 220). The min STR of a weapon is generally equal to 10*(weight-1) This will be boosted by other bonuses the weapon gives, as follows: +1 to a skill is worth +3 ego. +1 to a stat is worth +5 ego. 1 hp healing per round is worth +16 ego, 1 sp is worth +26.67. Healing both is worth +40. Other bonuses are not automatically handled, but should be priced in a similar way. For armour, ego is equal to (AC*5)-(weight*10)-K, where K is 250 for metal body armor, 200 for other body armor, 10 for metal non-body armor, and 0 for other armors. In addition, +1 skill is worth +15 ego, +1 stat is +20. |
|