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  • help > spells > wormhole
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    Spell        :   Wormhole
    Class        :   Chronomancer
    Cost         :   20/60
    Casting time :   3
    Difficulty   :   Level 1
    Syntax       :   cast wormhole <mod> open <destination>
    Examples     :   cast wormhole setdest <destination>
                     cast wormhole cleardest <destination>
                     cast wormhole open <target>
                     cast wormhole recall <destination>
                     cast wormhole sense
                     cast wormhole nuke
    
    The Chronomancer can open wormholes in the fabric of space-time!
    Through these wormholes instantaneous travel between locales can be
    achieved. The Chronomancer can open wormholes not only to locations
    where wormholes are known to reside, but he can also direct his
    energies and open a wormhole to different targets. The wormhole
    will stay open for a while, and is useable by all who see it.
    
    Also 'cast wormhole recall <destination>' shows you the room you
    set the '<destination>' in.
    
    Any chronomancer can use their skills, free of cost, to close any
    wormhole they encounter with the command 'collapse wormhole'.
    
    You can 'cast wormhole nuke' to delete all destinations set.  You
    may also 'cast wormhole sense' to locate the existence of wormholes
    anywhere throughout Tsunami.  Neither of these two commands cost any
    spell points.
    
    Once opened, anyone may 'enter' the wormhole to travel through it
    to the destination.  A Chronomancer may utilize their mastery of
    time and space travel to 'enter wormhole dest #' to travel from any 
    wormhole through to ANY other opened wormhole.  This # comes from the
    wormholes numbered from 'cast wormhole sense' and allows a Chronomancer
    to travel from a wormhole of his creation to those made by others.
    Example: 'enter wormhole dest 5'
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    See also: help spell gate, help prayer corridor