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help > spells > wormhole ---------------------------------------------------------------------- Spell : Wormhole Class : Chronomancer Cost : 20/60 Casting time : 3 Difficulty : Level 1 Syntax : cast wormhole <mod> open <destination> Examples : cast wormhole setdest <destination> cast wormhole cleardest <destination> cast wormhole open <target> cast wormhole recall <destination> cast wormhole sense cast wormhole nuke The Chronomancer can open wormholes in the fabric of space-time! Through these wormholes instantaneous travel between locales can be achieved. The Chronomancer can open wormholes not only to locations where wormholes are known to reside, but he can also direct his energies and open a wormhole to different targets. The wormhole will stay open for a while, and is useable by all who see it. Also 'cast wormhole recall <destination>' shows you the room you set the '<destination>' in. Any chronomancer can use their skills, free of cost, to close any wormhole they encounter with the command 'collapse wormhole'. You can 'cast wormhole nuke' to delete all destinations set. You may also 'cast wormhole sense' to locate the existence of wormholes anywhere throughout Tsunami. Neither of these two commands cost any spell points. Once opened, anyone may 'enter' the wormhole to travel through it to the destination. A Chronomancer may utilize their mastery of time and space travel to 'enter wormhole dest #' to travel from any wormhole through to ANY other opened wormhole. This # comes from the wormholes numbered from 'cast wormhole sense' and allows a Chronomancer to travel from a wormhole of his creation to those made by others. Example: 'enter wormhole dest 5' ---------------------------------------------------------------------- See also: help spell gate, help prayer corridor |