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help > spells > enchant ---------------------------------------------------------------- Spell : Enchant Class : Enchanters Cost : 20 Casting Time : 2 Component : crystal Syntax : cast enchant <item> cast enchant sword cast enchant all An Enchanter may harness the mystical energies of the land, and imbue them into functional objects. The Enchanter can either choose to enchant a piece of armour, or a weapon. The effectiveness of the armour/weapon greatly increases with each subsequent enchantment. Unfortunately, the energies are loath to remain bound, and will dissipate with time. The enchant all option requires that you have one crystal per worn/wielded items, and it also requires an Orb with at least 25%. During a war, this option costs 100 sps. The all option will attempt to enchant everything at once, this is a more expensive route, but time saving and has a slightly higher chance of success. Enchantments cost 10 sps during wars. ------------------------------------------------------------------ |