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  • help > spells > enchant
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    Spell		:     Enchant
    Class		:     Enchanters
    Cost		:     20
    Casting Time	:     2
    Component       :     crystal
    Syntax		:     cast enchant <item>
                          cast enchant sword
                          cast enchant all
    
    
    An Enchanter may harness the mystical energies
    of the land, and imbue them into functional objects.
    The Enchanter can either choose to enchant a piece
    of armour, or a weapon.  The effectiveness of the
    armour/weapon greatly increases with each 
    subsequent enchantment.  Unfortunately, the energies
    are loath to remain bound, and will dissipate with time.
    
    The enchant all option requires that you have one
    crystal per worn/wielded items, and it also
    requires an Orb with at least 25%.  During a war,
    this option costs 100 sps.  The all option will attempt
    to enchant everything at once, this is a more expensive
    route, but time saving and has a slightly higher
    chance of success.
    
    Enchantments cost 10 sps during wars.
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