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help > skills > talisman -------------------------------------------------------------------- Skill : Talisman Class : Shaman Cost : 25 (non-adjustable) + 3 prima materia Skill Type : Active Casting time : 3 rounds Stats Base : Dexterity, Intelligence Difficulty : Level 3 Syntax : do talisman [<prima materia>] <stat> Examples : do talisman dex (defaults to sokhun) do talisman pilkitar str do talisman roagmo con Shamans often fashion crude talismans, imbued with the power of a given prima materia nature, to bolster their spirits. Any of the four stats may be chosen: str, dex, int, or con. The Shaman will then attempt to command the supplied prima materia to infuse power to boost that stat into a talisman. If the attempt succeeds, he or anyone else may wear the talisman around his or her neck to gain its power. Prima materia infused into a talisman will remain for a certain length of time. Eventually, however, the materia will become unable to continue empowering the talisman. If the talisman is being worn when this happens, it will attempt to draw energy from its wearer. If successful, this will keep the materia bound to the talisman for a bit longer. Soon enough again, however, its power will begin to fade, and it will need to draw from its wearer once again. If its wearer lacks the required energy (spell points), the materia within the talisman will completely fade. Natives gain the full benefit of the talisman's power, while non-natives have a 1/3 effectiveness when using them. Stinky Mages and other evil power classes cannot wear talismans. MATERIA AFFINITIES (least to greatest): Str - yolondu, azletu, caldur, vachopo, hargalla, omatim Dex - sokhun, pilkitar, caldur, dhucra, langir, omatim Int - pilkitar, azletu, roagmo, dhucra, hargalla, efantig, omatim Con - sokhun, yolondu, roagmo, vachopo, langir, efantig, omatim -------------------------------------------------------------------- |