![]() |
help > skills > slime --------------------------------------------------------------------- Skill : Slime Class : Ooze Cost : 5 sp Skill Type : Active Casting Time : 1 Round Difficulty : Level 1 Stats Base : Strength and Constitution Syntax : do slime [<target>] Examples : do slime do slime joe do slime end Indoors or in terrain with trees an ooze can hang overhead and wait to ambush unsuspecting adventurers. An ooze can then choose to slime a target, thereby gaining the element of surprise and getting in additional attacks. While hanging, the ooze is stealthy but if its element of surprise is broken, it falls to the ground and gains no benefit. Additionally, due to the nature of lying in wait the ooze gains a benefit to awareness. Any movement from the room causes the ooze to return to the ground. It is impossible to intimidate an ooze while they are in this form and the best approach if you see them is to attack first. Slime first requires a setup phase with no arguments where the ooze prepares itself. Ooze duplicates follow the master ooze by hanging overhead and attempting to slime their master's targets as well. Any attack other than a slime attack will cause the ooze to merely fall to the ground. An ooze can choose to stop hanging overhead by choosing to 'end' the slime skill. --------------------------------------------------------------------- |