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  • help > skills > slime
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    Skill        :   Slime
    Class        :   Ooze
    Cost         :   5 sp
    Skill Type   :   Active
    Casting Time :   1 Round
    Difficulty   :   Level 1
    Stats Base   :   Strength and Constitution
    Syntax       :   do slime [<target>]
    Examples     :   do slime
                     do slime joe
                     do slime end
    
    Indoors or in terrain with trees an ooze can hang overhead and wait
    to ambush unsuspecting adventurers.  An ooze can then choose to 
    slime a target, thereby gaining the element of surprise and getting
    in additional attacks.  While hanging, the ooze is stealthy but 
    if its element of surprise is broken, it falls to the ground and
    gains no benefit.  Additionally, due to the nature of lying in wait
    the ooze gains a benefit to awareness.  Any movement from the room
    causes the ooze to return to the ground.  It is impossible to 
    intimidate an ooze while they are in this form and the best 
    approach if you see them is to attack first.
    
    Slime first requires a setup phase with no arguments where the ooze
    prepares itself.  Ooze duplicates follow the master ooze by hanging
    overhead and attempting to slime their master's targets as well.
    Any attack other than a slime attack will cause the ooze to merely
    fall to the ground.
    
    An ooze can choose to stop hanging overhead by choosing to 'end'
    the slime skill.
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