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help > skills > skewer
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Skill       :   Skewer
Class       :   Unicorn
Cost        :   30
Cast Time   :   1 Round
Stats Base  :   Skewer Skill
Cooldown    :   8 rounds, reset by 'lifebloom' spell.
Syntax      :   do skewer <target>
Example     :   do skewer lhothrag
            :   do skewer

A unicorn can skewer its foes with its horn. The damage of this ability
is two-fold. First with a physical hit when the unicorn plunges its horn
into its foe. Second with a magical hit as it blasts its foes with the
raw power of nature creating butterflies, sparkles, and PAIN.

When the unicorn strikes a target it gains Additional lifebloom stacks 
and injects its foes with natural energy which does damage based upon 
the total number of lifebloom stacks available. This includes any stacks 
gained from the skill-execution.

The natural energy forces a foe to take damage every round for a short
period of time.

Lifebloom stacks gained: At least 1, increasing somewhat based on skill
level.

Reset: The cooldown is reset by casting the lifebloom spell.
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