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  • help > skills > root
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    Skill           :   Root
    Class           :   Ent
    Cost            :   10 
    Usage time      :   Instant
    Cooldown        :   4 rounds
    Stat based      :   Mostly Strength, some Constitution
    Difficulty      :   Level 1
    Syntax          :   do root 
    Examples        :   do root
    
    The Ents are most comfortable firmly rooted into the
    life-giving soil.  Both their offensive and defensive
    skills are magnified when an Ent is firmly rooted.  Some
    terrains are better than others for rooting, and there
    are even some terrains where it is impossible to root.     
    While rooted, an Ent can not move, though enemies will
    find it very difficult to be able to conjure the Ent from a
    rooted state.
    
    'do root' will both root and uproot the Ent (if already rooted).
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