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help > skills > inhale -------------------------------------------------------------------- Skill : Inhale Class : Herbalist Cost : 20 Skill Type : Active Casting time : 2 rounds Stats Base : Intelligence, Constitution Difficulty : Level 2 Syntax : do inhale <herbal medicant> : do inhale blow <herbal medicant> at <target> Examples : do inhale chirbala : do inhale hurtolk : do inhale blow gordep at nad Natives have long been known to occasionally smoke herbs to induce various effects on their minds and bodies. Using a crafted pipe, an Herbalist may therefore load it with a given herb, light it, and inhale the smoke. This will have an effect based on which herbal medicant was inhaled... CHIRBALA: Increased cellular metabolism (+ rest). SRILI: Increased cellular density (+ toughness). GORDEP: Faster neural transmissions (+ combat). ARGUEK: Heightened sensory perception (+ awareness). HURTOLK: Increased cellular stability (+ resistance). Using the "blow <medicant> at <target>" syntax allows the Herbalist to empower others with the effects of the smoke. In doing so, however, some of the smoke is lost, and thus the effect is not as strong. Only one herbal medicant may be present in the Herbalist's (or target's) system at any given time in this way. -------------------------------------------------------------------- See also: help skill collect, help skill craft |