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help > skills > catalyze ------------------------------------------------------------------- Skill : Catalyze Class : Wyvern Cost : 10 (not adjustable) Casting time : 1 Round Stats Base : Constitution Syntax : do catalyze <poison> Examples : do catalyze muscle do catalyze nerve do catalyze paralytic do catalyze (will show your current poison) When in a forest, jungle or swamp environment, races with the catalyze skill are able to modify and transform their poison to take on various properties. This gives them extreme versatility in the ever-evolving struggle in nature. When a poison is catalyzed it can then be injected into a living creature by the use of the sting skill. Catalyzed muscle poison retains those properties until catalyzed again. Nerve poison which is gone as soon as it is injected. Paralytic poison has a pooled amount before it needs to be catalyzed again. The poisons stack if used consecutively for two maybe three rounds. The available poisons are: Muscle : This poison hampers movement, reduces attacking and to a small degree even combat. Nerve : This poison increases the overall damage of the sting skill and reduces resistance. Note, once the nerve poison is injected you need to catalyze up a new dose. Paralytic : This poison prevents actions and movement for a very short duration. ------------------------------------------------------------------- See also: help skill sting |