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The native people of the world are fierce fighters who gain glory through conquest and adorn themselves in the skinned corpses of their victims. In order to demonstrate their many victories and to gain prestige within the tribe the natives adorn their bodies and skinned attire with the teeth of their most powerful foes.
 
 The native teeth system serves to reward natives who continually test their skills against increasingly powerful foes.

*       A native stores the teeth from their 1,000 most powerful foes.
 
*       Each tooth confers a number of 'teeth points' that is roughly equal to the level of the individual foe it was extracted from at the time of their death.
 
*       Every 1,000 'teeth points' a native is granted +1 to all statistics.
 
*       When a native reaches 1,000 teeth every kill is compared to the lowest value 'tooth' in their collection. If the new monster is of a greater value then the old tooth is discarded in favor of the new one. This effectively increases the number of 'tooth points' by the difference of the old value and the new value (see examples below).
 
*       There is no practical limit to the number of tooth points except by killing the highest-level monster in the game 1,000 times (thus having no greater teeth to acquire).
 
*       As you gain teeth you can see your number of teeth and total tooth score with the 'score' command.
 
EXAMPLES: Grognak the barbarian's best 1,000 kills are all level 5 monsters. So his tooth points value is 5,000 (1,000 teeth at level 5). Today he kills a level 6 monster. This replaces his lowest value tooth (which is level 5) with a the higher value (level 6). This increases his tooth score by the difference of their levels so that his tooth points would be 5,001 (999 at level 5; 1 at level 6).
 
If he were then to kill a level 8 monster another lowest value tooth (level 5) would be discarded in favor of the higher value tooth (level 8) and his tooth points would be 5,004 (998 at level 5; 1 at level 6; 1 at level 8).