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  • help > spells > reanimate
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    Spell        :   Reanimate
    Class        :   Necromancer
    Cost         :   10 times the level of zombie animated
                     10 to recall
    Casting time :   3 rounds
    Spell type   :   Animating dead
    Difficulty   :   Level 3
    Syntax       :   cast reanimate <nickname>
                     cast reanimate recall
    Examples     :   cast reanimate joe
    
    The reanimate spell lets you animate corpses and turn them into
    zombies that will follow your every command to the best of their
    ability.  Animated zombies are slow, but they are good fighters.
    
    This spell is cast on an available corpse.  Naming of the zombie
    is essential, giving the necromancer the ability to command
    each of his undead allies individually.  The <nickname> can be
    anything the Necromancer chooses.
    
    The zombie will respond to both 'zombie' and to its nickname.
    The zombie's level is equal to the level of the corpse before it
    was killed, minus one.  You can only make zombies of your level or
    less.
    
    This spell requires a lot of effort and the stronger the corpse was
    in its living days the harder it is for a Necromancer to control
    its worldly remains.
    
    A zombie will follow its master from room to room without need for
    any specific command.  It moves as fast as its rotten body allows
    and can lag behind if the Necromancer moves to fast.  Zombies 
    that lose their masters will sit still until they decay or until
    their master locates them.
    
    You can command all of your zombies to return to you at once by
    casting this spell again, with the 'recall' option.
    
    Zombies can be given specific commands verbally by their masters.
    The syntax is fairly specific.  The Necromancer orders his zombies
    with the following syntax:
    
    say <name>, <command>
    say <name>. <command>
    say <name> , <command>
    
    <name> can either be 'zombie' or a specific zombies nickname.  Using
    the nickname has only that zombie execute <command>, while using
    'zombie' will have all of them do it.
    
    The <command> that will be executed can be anything a normal person
    can use and uses the same syntax.  The zombies can perform anything
    from emotes to attacking commands like kill.
    
    Examples:
    
    say zombie. get all                    - will have all zombies
                                             get all.
    say zombie , give all money to alien   - will have all zombies
                                             give all money to alien.
    say zombie , kill smurf                 - will have all zombies
                                             attack the first smurf
                                             in a room.
    say fred, dance                        - will have a zombie named
                                             fred do the dance emote
    say steve, say hi                      - will have a zombie named
                                             steve say hi
    
    Zombies have three unique commands that their masters can use.  The
    banish, attack, and status commands.  These commands are spoken
    verbally using the normal command syntax
    
    The banish command allows the Necromancer to release his hold upon
    his undead servants, allowing him the ability to create new ones.
    
    The attack command gives the Necromancer the ability to control
    the aggressive nature of his minions.  Zombies will automatically
    attack behind their masters when they are first created.  This
    command will toggle auto-attacking on or off.
    
    The status command has the Necromancers minions report a list of
    current information.  Physical condition, carrying capacity, gold
    carried, life span, and auto-attack setup will all be reported.
    
    Example:
    
    say zombie, banish
    say guido , banish
    say steve. status
    say zombie, status
    say zombie, attack
    
    This spell can be cast quietly.
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