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help > spells > glyph
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Spell		:     Glyph
Class		:     Enchanters
Cost		:     20
Component       :     Blindness  sand, brown mold
                      Disease    peat, cobweb
Casting Time	:     2
Syntax          :     cast glyph +10 <type> <target>


An Enchanter may harness the mystical energies of the land, and
inscribe a Glyph of Power upon the ground.  This Glyph is
a magical trap of great power. The use of a Glyph is considered
to be an aggressive act, and so beware the consequences. 

Note:  You may specify a target, and if that target is present,
the glyph will discharge on the target. Otherwise, it will
discharge on the first person in the room, or the first person to
enter the room.

Blindness :   Renders the subject blind.
Disease   :   Inflicts a painful disease
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