|
help > spells > gate --------------------------------------------------------------------- Spell : Gate Class : Wu-Jen Sphere : Spirit Level : 3 Cost : 30 (adjusted by modifier) Spell Type : Teleportation Casting Time : 3 rounds Syntax : cast gate <modifier> <name/target> cast gate <modifier> setdest <name> cast gate <modifier> cleardest <name> cast gate <modifier> nuke dests Examples : cast gate harry cast gate cleardest ninjafly cast gate -20 fly cast gate cleardest demon The gate spell allows the caster to teleport to other locations on the mud. The caster can teleport to places that he/she has impressed upon his/her memory. He or she can do this by entering a room, then type: "cast gate setdest <name>", where the "<name>" is a word with 8 characters or less that he/she can use to keep track of a particular a location. Once a location is memorized, the caster can return to it (provided the spell is cast successfully) by typing: "cast gate <name>". To get a list of the gate locations one has memorized, just type: "cast gate" without any argument. Memorized gate locations are saved with the caster's character and are not erased when the game shuts down, but these locations are not available during wars. As the caster gets older, his/her memory will fade, and some of the gate destinations memorized may be forgotten. The caster will then be required to journey to those locations and memorize with the procedure mentioned above. One can only memorize a limited number of gate destinations at any one time. However, as one increases in level, he/she will be able to memorize more gate destinations. To deliberately forget gate destinations that one may no longer need, use "cast gate cleardest <name>". To forget ALL of the caster's gate destinations (to start over, basically) one can use "cast gate nuke dests". The caster can also gate to a specific person or active monster using the syntax "cast gate <name>", where <name> is name of a player or a npc monster. For example, "cast gate mephisto" would teleport the caster to someone named "mephisto", provided mephisto was currently in the game. The chance for success of such a gate is modified by the target's resistance. High resistances in comparison to the caster's gate skill level will decrease his/her chance of successful gating. The use of positive or negative sp modifiers will increase or decrease the caster's chance of success, with the total sps used being adjusted by the modifiers. -------------------------------------------------------------------- See also: help modifiers, help spell summon |