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help > skills > slime
Skill        :   Slime
Class        :   Ooze
Cost         :   5 sp
Skill Type   :   Active
Casting Time :   1 Round
Difficulty   :   Level 1
Stats Base   :   Strength and Constitution
Syntax       :   do slime [<target>]
Examples     :   do slime
                 do slime joe
                 do slime end

Indoors or in terrain with trees an ooze can hang overhead and wait
to ambush unsuspecting adventurers.  An ooze can then choose to 
slime a target, thereby gaining the element of surprise and getting
in additional attacks.  While hanging, the ooze is stealthy but 
if its element of surprise is broken, it falls to the ground and
gains no benefit.  Additionally, due to the nature of lying in wait
the ooze gains a benefit to awareness.  Any movement from the room
causes the ooze to return to the ground.  It is impossible to 
intimidate an ooze while they are in this form and the best 
approach if you see them is to attack first.

Slime first requires a setup phase with no arguments where the ooze
prepares itself.  Ooze duplicates follow the master ooze by hanging
overhead and attempting to slime their master's targets as well.
Any attack other than a slime attack will cause the ooze to merely
fall to the ground.

An ooze can choose to stop hanging overhead by choosing to 'end'
the slime skill.