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help > clans =========================================================================== | CLANS SYSTEM OF TSUNAMI | =========================================================================== Clans are a system to provide unity to like-minded players who want to join together to form a powerful teams and participate in clan building / contents. Clans are designed to be PER ACCOUNT not per character and once chosen the cost of switching clans will be expensive. See the 'clans' command for more information. Clans will be setup based on a players preference of play-style and will (at least initially) be split into four clans: Berzerker - Designed for players who prefer an aggressive play style, dealing high amounts of damage but do not mind taking as good as they give. They are comfortable dying frequently in the pursuit of absolute damage output. Clan Bonus: +15% All Abilities (Skills / Prayers etc) and Combat Clan Bonus: No penalty from drinking alcohol Clan Penalty: -10% All Resistance Defender - Generally tends to prefer not dying and will be happy to kill easier mobs in greater numbers if it means that wimpy is performing its duty. Clan Bonus: +25% All Resistances Clan Bonus: +20% Armour Class for all worn armour Explorer - Explorers are suited for players who like to explore the mud and complete quests. Clan Bonus: 150% QUEST BONUS Experience Clan Bonus: +10% (+EXPLORED PERCENTAGE / 2) Money Dropped by Monsters Clan Bonus: Completing quests will trigger an Explorer Clan boost Masons - The elusive Stone Masons have carved out a secretive society over generations. However nobody knows exactly what is their true purpose, so until the time is right - they wait. Clan Bonus: Idle EXP (1% of current level per hour - hero filter still applies, half for non-PK on) Clan Bonus: Idle Boost (5% bonus to all Abilities for every 4 hours of login time, to a max of +50%). Clans will each have their own castle which can be upgraded using clan donations. See 'help clans castles' for more information. The ability to upgrade and manage the castle would be the decision of the Curia Regis (Kings Council). This would be the four most worthy (based on donations) active clan members. Clans will also have the ability to generate a 'call to arms' which will be a replacement of current Jihad miracles. However the donation for a call to arms will be able to be used for upgrading of castles. Non-clan members will also receive the benefits of the call to arms at half effectiveness except during a clan raid. Clans will also have a weekly castle raid event which will determine who will receive the clan raid bonus for the following week. Clan Raids are currently a work in progress. =========================================================================== See also: help clans castles, help clans raids
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