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help > clans
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|                         CLANS SYSTEM OF TSUNAMI                         |
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Clans are a system to provide unity to like-minded players who want
to join together to form a powerful teams and participate in clan
building / contents.

Clans are designed to be PER ACCOUNT not per character and once chosen
the cost of switching clans will be expensive.  See the 'clans' command
for more information.

Clans will be setup based on a players preference of play-style and
will (at least initially) be split into four clans:

Berzerker  - Designed for players who prefer an aggressive play style,
             dealing high amounts of damage but do not mind taking as
             good as they give.  They are comfortable dying frequently
             in the pursuit of absolute damage output. 

             Clan Bonus: +15% All Abilities (Skills / Prayers etc) and Combat
             Clan Bonus: No penalty from drinking alcohol
             Clan Penalty: -10% All Resistance

Defender   - Generally tends to prefer not dying and will be happy to
             kill easier mobs in greater numbers if it means that wimpy
             is performing its duty.

             Clan Bonus: +25% All Resistances
             Clan Bonus: +20% Armour Class for all worn armour

Explorer   - Explorers are suited for players who like to explore the
             mud and complete quests.

             Clan Bonus: 150% QUEST BONUS Experience
             Clan Bonus: +10% (+EXPLORED PERCENTAGE / 2) Money Dropped by
                         Monsters
             Clan Bonus: Completing quests will trigger an Explorer Clan
                         boost

Masons     - The elusive Stone Masons have carved out a secretive society
             over generations.  However nobody knows exactly what is their
             true purpose, so until the time is right - they wait.

             Clan Bonus: Idle EXP (1% of current level per hour - hero
                         filter still applies, half for non-PK on)
             Clan Bonus: Idle Boost (5% bonus to all Abilities for every 4 
                         hours of login time, to a max of +50%).

Clans will each have their own castle which can be upgraded using clan
donations. See 'help clans castles' for more information.  The ability to
upgrade and manage the castle would be the decision of the Curia Regis
(Kings Council).  This would be the four most worthy (based on donations)
active clan members.

Clans will also have the ability to generate a 'call to arms' which will be
a replacement of current Jihad miracles.  However the donation for a call
to arms will be able to be used for upgrading of castles.  Non-clan members
will also receive the benefits of the call to arms at half effectiveness
except during a clan raid.

Clans will also have a weekly castle raid event which will determine who
will receive the clan raid bonus for the following week. Clan Raids are
currently a work in progress.

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See also:  help clans castles, help clans raids
castlesraids