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  • ...ve decided to randomly increase money on some npcs and randomly reduce <br>hp's on others. All in all, I'm making some random changes to some less <br>t
    445 bytes (78 words) - 03:25, 25 January 2020
  • ...stat; nothing else will work. And now<br>for hp/sp, you must use exactly 'hp' and 'sp'. Anything<br>starting with 'hit' or 'spe' will no longer work.<br
    615 bytes (110 words) - 03:40, 25 January 2020
  • ...t should be used as a last ditch effort when <br>they're at less than half hp.<br><br><br><br>[[Category:Changes_Board]]
    316 bytes (53 words) - 03:46, 25 January 2020
  • ...how ghosts.<br><br>Mindfog now has an hp trailer<br><br>Mislead now has an hp trailer<br><br>The wieke soldiers in gladstadt will no longer spam you with
    1 KB (254 words) - 03:53, 25 January 2020
  • ...ould now be confused simular to the hp line.<br>score also showed the real hp as well as "check" when used<br>on yourself. let me know if there still exi
    415 bytes (74 words) - 18:44, 25 January 2020
  • ...So<br>instead of 60 rounds of 1 hp hits, you might have 10 rounds<br>of 6 hp hits. In addition, the overall damage it does has<br>been increased a littl
    413 bytes (71 words) - 18:46, 25 January 2020
  • ...r>Aramitamas are now able to purchase extra hp at hero levels.<br>20 extra hp per hero level. Enjoy<br><br>Demonic<br><br><br><br>[[Category:Changes_Boa
    253 bytes (41 words) - 18:52, 25 January 2020
  • ...the different syntax, the prompt will always reflect<br>current hp/sp, not hp/sp as of your last heartbeat.<br><br><br><br>[[Category:Changes_Board]]
    339 bytes (56 words) - 19:08, 25 January 2020
  • ...r>an amount of hp that scales with the regeneration skill properly,<br>the hp:sp ratio is fixed so the difference is quicker regeneration<br>at higher le
    379 bytes (61 words) - 19:15, 25 January 2020
  • ...itle : Wisp HP/Taken filter<br><br><br>I'm backing out the changes to Wisp HP and <br>damage taken filter. There are some playability <br>issues which w
    353 bytes (63 words) - 19:28, 25 January 2020
  • ...Also it is displayed in score.<br><br>If you don't wish to see it on your hp line you can use <br>'set no_offer_info 1' and it not be displayed.<br><br>
    407 bytes (76 words) - 19:37, 25 January 2020
  • ...has been cut, the mud cant be balanced around people<br>having +30% extra hp nor can pk<br><br><br><br>[[Category:Changes_Board]]
    237 bytes (39 words) - 19:50, 25 January 2020
  • ...r and the player has a hp on<br>then the follower will now also report its hp bar at the start of<br>every round.<br><br><br><br>[[Category:Changes_Board
    294 bytes (53 words) - 19:11, 3 February 2020
  • ...and the player has a hp on<br>> then the follower will now also report its hp bar at the start of<br>> every round.<br>> <br>I got several reports how sp
    489 bytes (85 words) - 19:12, 3 February 2020
  • ...w active, 'setenv hide_projectile_count 1' to hide the count <br>from your hp line.<br><br><br><br>[[Category:Changes_Board]]
    459 bytes (78 words) - 19:13, 3 February 2020
  • ...bat_hp 1 and color combat_hp <COLOR STUFF> to adjust <br>the color of your HP bar while you are in combat. If you are using sp_low <br>and/or hp_low thos
    437 bytes (72 words) - 23:18, 23 March 2022
  • ...Ursa are below 40% HP they will get a bonus to combat. The lower <br>their HP, the higher the bonus. This will give those daring enough to <br>manage the
    1 KB (211 words) - 20:24, 10 June 2022
  • ...he first <br>pouch. Also the double (stealth) and the hard return on each HP line has <br>been removed.<br>* Throwing gas bomb multiple times in same ro
    950 bytes (167 words) - 04:03, 23 June 2022
  • ...from dark strike.<br>* Moderately decreased the amount of passive per-tick hp-sp regen from <br>divinity aura.<br>* Eliminated holy power gains from weap
    809 bytes (121 words) - 02:07, 11 January 2023
  • ...apped at 100, haze has been increased to old bsness<br>-Mindrip now does 0 hp damage until target has 0 sp. Damaged increased <br>to 1.5 to compensate.
    1 KB (242 words) - 00:49, 2 April 2023
  • ...apped at 100, haze has been increased to old bsness<br>-Mindrip now does 0 hp damage until target has 0 sp. Damaged increased <br>to 1.5 to compensate.
    1 KB (242 words) - 00:51, 2 April 2023
  • ...obs.<br> <br>Remember the pattern is: swallow -> ile -> wait until stomach hp hits 0 <br>and you spit-up -> tenderize -> goto step 1<br> <br>I may contin
    986 bytes (167 words) - 23:41, 12 April 2024
  • healing of HP and SP while metabolizing corpses, and there is a small
    2 KB (284 words) - 07:11, 9 February 2010
  • ...ar and warhp<br><br>YOu can now use the setenv 'warhp' to set your default HP level<br>for twars. Be warned this acts a TINY bit differently from<br>war
    707 bytes (133 words) - 22:14, 20 January 2020
  • ...on hitpoint damage, an increase on the artificial<br>limit mindrip does on hp has accordingly been scaled also :)<br><br>Good Fight... Good Night!<br><br
    294 bytes (48 words) - 22:17, 20 January 2020
  • ...by : Dmx<br>Title : beholders<br><br>Should get 2x sp from consume and 1/2 hp from it :)<br><br>Enjoyyyyyyy boyyyyeeeeeeee<br><br><br><br>[[Category:Chan
    219 bytes (34 words) - 22:18, 20 January 2020
  • ...2 07:03:05 2005<br>Posted by : Demonic<br>Title : Wisps<br><br>Reduced the hp damage done by mindrip on npcs.<br><br>-Demonic<br><br><br><br>[[Category:C
    196 bytes (32 words) - 22:19, 20 January 2020
  • ...r>I also added some asthetic changes here and there like updates on<br>the HP bar for lick wounds and the like.<br><br>FYI, I'll be renaming werewolves i
    784 bytes (142 words) - 22:24, 20 January 2020
  • ...oid (vampire) form.<br><br>I've also added a nice "(dread)" message to the HP line of<br>people that are dreaded, just to let them know what they're<br>u
    851 bytes (152 words) - 22:24, 20 January 2020
  • ...new setenv setting: no_dam<br>set it to turn of the DAM at the end of the hp bar, if you are so inclined<br><br><br><br>[[Category:Changes_Board]]
    251 bytes (49 words) - 03:16, 25 January 2020
  • ...g now has the command 'estat' associated with it. It will<br>tell you the hp of the quintessential vegetation.<br><br>'emnoch - still cooler than 'lexi<
    294 bytes (48 words) - 03:16, 25 January 2020
  • ...things your <br>level again.<br><br>a few recent mods:<br>- the amount of hp a charmie is willing to lose before he becomes <br>uncharmed just got incre
    553 bytes (99 words) - 03:18, 25 January 2020
  • ...now depends on difficulty of possession.<br>NPC stats are not boosted.<br>HP probably works again.<br><br><br><br>[[Category:Changes_Board]]
    262 bytes (41 words) - 03:18, 25 January 2020
  • ...ore noticable at <br>higher levels, since the formula is now based on % of hp.<br><br>'lei<br><br><br><br><br>[[Category:Changes_Board]]
    771 bytes (139 words) - 03:22, 25 January 2020
  • ...<br>Title : Hunters<br><br>Silentwalk should now show up as silent in your hp bar. Enjoy.<br>~angel<br><br><br><br>[[Category:Changes_Board]]
    211 bytes (34 words) - 03:26, 25 January 2020
  • ...d, but, you also, have no <br>been updated and should see a change in your hp bar when using silent <br>walk. Enjoy.<br>~angel<br><br><br><br>[[Category
    316 bytes (54 words) - 03:26, 25 January 2020
  • ...by : Angelfire<br>Title : demons<br><br>"Stealth" will now show up in your HP Bar when you are immaterial. Let me <br>know if anything pops up.<br>~ange
    251 bytes (43 words) - 03:27, 25 January 2020
  • ...by : Angelfire<br>Title : Black Dragons<br><br>Regen now shows up in your HP Bar when you are regenerating, Let me know if <br>anything pops up that sho
    266 bytes (45 words) - 03:27, 25 January 2020
  • ...2 07:50:49 1999<br>Posted by : Sauron<br>Title : shadows<br><br>now lose 1 hp/round, and will eventually die even if not attacked.<br><br><br><br>[[Categ
    201 bytes (32 words) - 03:30, 25 January 2020
  • ...r>Title : bleed changes<br><br>bleed healing is now evenly divided between hp and sp. Total amount is still<br>roughly the same.<br><br><br><br>[[Catego
    239 bytes (39 words) - 03:33, 25 January 2020
  • ...Posted by : Sauron<br>Title : vampire regeneration<br><br>is now a fixed 1 hp/sp; higher skill merely increases the rate.<br><br><br><br>[[Category:Chang
    211 bytes (33 words) - 03:35, 25 January 2020
  • ...nfusion<br><br>Confusion will no longer prevent movement with its<br>false hp/sp indicator.<br>Fingolfin<br><br><br><br>[[Category:Changes_Board]]
    229 bytes (35 words) - 03:35, 25 January 2020
  • ...mand:<br><br>say zombie, status<br><br> This has the zombie report his hp/sp/exp and how long till<br>they will decay. The help file for reanimate h
    400 bytes (73 words) - 03:37, 25 January 2020
  • ...: Stokar<br>Title : stealth<br><br>There is now a (stealth) notice on your hp bar<br>while stealthed.<br><br>Stokar<br><br><br><br>[[Category:Changes_Boa
    215 bytes (36 words) - 03:38, 25 January 2020
  • ...r>do hide now stop hiding instead of re-hide<br>"hiding" will show at your hp line<br><br><br><br>[[Category:Changes_Board]]
    217 bytes (37 words) - 03:39, 25 January 2020
  • ...Magius<br>Title : stalk<br><br>The skill stalk will now add a line to your hp bar that<br>will show who you are stalking when you are stalking.<br>i.e. <
    269 bytes (49 words) - 03:47, 25 January 2020
  • ...>Title : mummies<br><br>Mummies will now have the sandlevel shown on their hp-bar<br>as default.<br>You can also toggle this by using 'setenv nosands 1'<
    301 bytes (53 words) - 03:47, 25 January 2020
  • ...ng:<br><br>Victims of weakness will now be able to see (Weakened) in their HP bar.<br><br>Banshees may now start floating indoors instead of having to go
    545 bytes (97 words) - 03:48, 25 January 2020
  • ...piders do less damage<br>now if you're not watching the DAM: column in the hp bar, but<br>rather just looking at the messages. Rest assured, the actual<b
    690 bytes (126 words) - 03:51, 25 January 2020
  • ...<br>that they are now max level of 19, have lower AC, and a little<br>more hp. Sorry guys.<br><br>~angel<br><br><br><br>[[Category:Changes_Board]]
    335 bytes (58 words) - 03:51, 25 January 2020

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