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- ...ve decided to randomly increase money on some npcs and randomly reduce <br>hp's on others. All in all, I'm making some random changes to some less <br>t445 bytes (78 words) - 03:25, 25 January 2020
- ...stat; nothing else will work. And now<br>for hp/sp, you must use exactly 'hp' and 'sp'. Anything<br>starting with 'hit' or 'spe' will no longer work.<br615 bytes (110 words) - 03:40, 25 January 2020
- ...t should be used as a last ditch effort when <br>they're at less than half hp.<br><br><br><br>[[Category:Changes_Board]]316 bytes (53 words) - 03:46, 25 January 2020
- ...how ghosts.<br><br>Mindfog now has an hp trailer<br><br>Mislead now has an hp trailer<br><br>The wieke soldiers in gladstadt will no longer spam you with1 KB (254 words) - 03:53, 25 January 2020
- ...ould now be confused simular to the hp line.<br>score also showed the real hp as well as "check" when used<br>on yourself. let me know if there still exi415 bytes (74 words) - 18:44, 25 January 2020
- ...So<br>instead of 60 rounds of 1 hp hits, you might have 10 rounds<br>of 6 hp hits. In addition, the overall damage it does has<br>been increased a littl413 bytes (71 words) - 18:46, 25 January 2020
- ...r>Aramitamas are now able to purchase extra hp at hero levels.<br>20 extra hp per hero level. Enjoy<br><br>Demonic<br><br><br><br>[[Category:Changes_Boa253 bytes (41 words) - 18:52, 25 January 2020
- ...the different syntax, the prompt will always reflect<br>current hp/sp, not hp/sp as of your last heartbeat.<br><br><br><br>[[Category:Changes_Board]]339 bytes (56 words) - 19:08, 25 January 2020
- ...r>an amount of hp that scales with the regeneration skill properly,<br>the hp:sp ratio is fixed so the difference is quicker regeneration<br>at higher le379 bytes (61 words) - 19:15, 25 January 2020
- ...itle : Wisp HP/Taken filter<br><br><br>I'm backing out the changes to Wisp HP and <br>damage taken filter. There are some playability <br>issues which w353 bytes (63 words) - 19:28, 25 January 2020
- ...Also it is displayed in score.<br><br>If you don't wish to see it on your hp line you can use <br>'set no_offer_info 1' and it not be displayed.<br><br>407 bytes (76 words) - 19:37, 25 January 2020
- ...has been cut, the mud cant be balanced around people<br>having +30% extra hp nor can pk<br><br><br><br>[[Category:Changes_Board]]237 bytes (39 words) - 19:50, 25 January 2020
- ...r and the player has a hp on<br>then the follower will now also report its hp bar at the start of<br>every round.<br><br><br><br>[[Category:Changes_Board294 bytes (53 words) - 19:11, 3 February 2020
- ...and the player has a hp on<br>> then the follower will now also report its hp bar at the start of<br>> every round.<br>> <br>I got several reports how sp489 bytes (85 words) - 19:12, 3 February 2020
- ...w active, 'setenv hide_projectile_count 1' to hide the count <br>from your hp line.<br><br><br><br>[[Category:Changes_Board]]459 bytes (78 words) - 19:13, 3 February 2020
- ...bat_hp 1 and color combat_hp <COLOR STUFF> to adjust <br>the color of your HP bar while you are in combat. If you are using sp_low <br>and/or hp_low thos437 bytes (72 words) - 23:18, 23 March 2022
- ...Ursa are below 40% HP they will get a bonus to combat. The lower <br>their HP, the higher the bonus. This will give those daring enough to <br>manage the1 KB (211 words) - 20:24, 10 June 2022
- ...he first <br>pouch. Also the double (stealth) and the hard return on each HP line has <br>been removed.<br>* Throwing gas bomb multiple times in same ro950 bytes (167 words) - 04:03, 23 June 2022
- ...from dark strike.<br>* Moderately decreased the amount of passive per-tick hp-sp regen from <br>divinity aura.<br>* Eliminated holy power gains from weap809 bytes (121 words) - 02:07, 11 January 2023
- ...apped at 100, haze has been increased to old bsness<br>-Mindrip now does 0 hp damage until target has 0 sp. Damaged increased <br>to 1.5 to compensate.1 KB (242 words) - 00:49, 2 April 2023