Difference between revisions of "Madlands"

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Latest revision as of 15:26, 18 May 2010

Level Range: 11-14

  Island: madlands  

Bard Lore:

 
The bard shivers slightly.

He says:
Hrm. The Madlands is a strange and dangerous place, my friend, not for
the faint of heart.

It's a large island far to the north, full of hard, rocky shores and
dark, cold pine forests. Its few intelligent inhabitants are humans,
natives to the area and primitive, who remind me somewhat of the
natives of the mainland. They're a proud and stubborn people,
suspicious of outsiders almost to the point of xenophobia.

Of course, they have good reason. Their realm is haunted. Haunted not
by ghosts and monster (though they have their share of those) but by
gods.

The Madlanders believe that the gods are insane: bizarre in aspect,
capricious and downright predatory in action. They do everything they
can to avoid the gods' attention. Whether or not these gods exist, I
never had chance, or inclination, to verify, but I can tell you that
I see no other explanation for the hideous once-human monstrosities
that roam the region.

I once spent a fortnight there, purely by accident mind you (but
that's another story entirely). I sheltered in a small village, under
the protection of a wise and level-headed elder named Tanuk. Every
night, I was bundled into a longhouse with the rest of the people,
as we listened to ... something .... something horrible ... tearing
at the walls, trying desperately to break in!

Hrm. I would advise against going to the Madlands, my friend. But if
you must, I believe there is a trading ship at the mainland docks
that will take you there.

Look for Tanuk when you arrive and try to 'talk' with him. He's
quite helpful.

Oh, and ... don't go there at night.

 

 

       

Coded By:

Area and quest coded by Alexi