Difference between revisions of "Change 4958"
(Created page with "Originally Posted : Sun Dec 11 18:31:47 2011<br>Posted by : Misery<br>Title : PK<br><br>Kidding! pk hasn't changed.<br><br>But, I've put a system in place which is collecting...") |
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Latest revision as of 19:41, 25 January 2020
Originally Posted : Sun Dec 11 18:31:47 2011
Posted by : Misery
Title : PK
Kidding! pk hasn't changed.
But, I've put a system in place which is collecting data from your PKs and
projecting/maintaining a new set of rankings based on some changes I would
like to make to the system. Over time, we should get a better idea of how
these changes would play out functionally (though obviously not how
they'll affect your behavior as players).
There's a new (temporary) command, "pksim" which will let you see the
simulated ranking list. "help pksim" will give you a *very* barebones
explanation of the changes. You may use "pksim enable" to toggle
notifications for the simuator. If you toggle notifications, you'll be
told at the time of the kill what you would have gained/lost if the rules
had been active.
Should the rules work out well and come to fruition, I'll import the
blood-point values from the simulation into the working version of these
changes--perhaps that's some incentive to try and rank up.