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help > spells > summon --------------------------------------------------------------------- Spell : Summon Class : Wu-Jen, Chaosmage, Necromancer, Enchanter Sphere : Spirit Level : 5 Cost : 20 (adjusted by modifier) Spell Type : Teleportation Casting Time : 2 rounds Syntax : cast summon <target> cast summon set <target> cast summon recall Examples : cast summon galan cast summon -10 crom cast summon set orc 2 The summon spell allows the caster to summon a player or monster to his or her location. You can only summon a creature if you are aware of its true name. Most of the time this is a simple enough matter, but quite often some creatures share names, or the true name is not readily available. In such cases, where you want to summon a specific individual, you can use the 'set' parameter. To do so, you must actually go to the creature's location, and 'cast summon set <creature>' Once done, you can then summon that specific creature using the 'recall' parameter. A 'set' target must be the very next one you summon. Any attempt to summon another creature in between will erase the one you have set, and you'd have to go set it all over again. Using the 'set' parameter has a cost of half the usual cost for a summon. In either case, all summons are treated the same, as far as cost, effects, and repercussions. Some creatures don't like being summoned and will attack the caster once summoned. Also summon will not work in magic proof areas. Summon is resisted. Summoning someone against their will is an aggressive act. In order to _let_ someone summon you, type 'permit <who> summon'. --------------------------------------------------------------------- See also: help modifiers, help permit, help spell gate |
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