help > songs > charm
(costs 10 sp per command issued)
Charm makes the target monster your slave. The charmed monster will provide you with helpful skills, prayers, songs and spells if it possesses any. The charmed monster will also assist you in fighting, where it will cast spells, do skills, sing songs and pray prayers automatically on the target.
A charmed monster will only remain charmed for a certain period of time depending on your skill level in charm, and the level of the charmed monster.
No one likes to be a slave, so when you fail to charm a monster it will attack you.
How to order a charmed creature
Most direct commands require you to exert your will over your "charmie". In addition, you must match whatever mental effort your minion exerts, spell point for spell point.
In other words, you will spend 10 sp every time you give your charmie a command. Any command. And if the charmie spends sp because of your command, you will have to spend an equal number of sp.
However, there are a number of special-case commands you can issue. It costs you no spell points to give these orders:
Be aware that a charmie will stop 'heal'ing and 'support'ing you if he has too few spell points. Likewise, a charmie will become uncharmed if his hit points get too low. The more effectively you charm him, the more sp/hp he's willing to lose. You can stop getting those 'spent too much on you' messages by restoring the charmie's sp, or by turning heal and support off.