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help > skills > medicate
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Skill        :   Medicate
Class        :   Herbalist       
Cost         :   20
Skill Type   :   Active
Casting time :   1 round
Stats Base   :   Dexterity, Intelligence
Difficulty   :   Level 1
Syntax       :   do medicate (<herbal medicant> | heal) [on <target>]
Examples     :   do medicate chirbala
             :   do medicate arguek on pentacle

     Herbalists have for ages used herbal medicants to heal their
tribe's wounded and sick.  By extracting the natural oil present
within a given herb, the Herbalist may attempt to medicate a given
target with it.  Depending upon which herb is used, different
ailments may be alleviated...

CHIRBALA: Reduces or purges toxin levels within the target.
SRILI: Cures blindness and blindness-inducing afflictions.
GORDEP: Removes slowing and paralyzing ailments.
ARGUEK: Clears the mind of confusion.
HURTOLK: Purges the body of infectious diseases.

     If the 'heal' option is chosen, chirbala will be used, but not
for the effect listed above.  Instead, the damaged tissues of the
target will heal over time.
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See also: help skill collect