Vote for Our Mud on TMC!











help > prayers > spiritual aura
---------------------------------------------------------------------------
Prayer       :   Spiritual Aura [ABILITY]
Class        :   Paladin
Cost         :   Free, Always On
Requirement  :   Oath of the Defender 3, or Oath of Vengeance 3, or Oath of the Templar 3, or
                 Oath of the Divine Champion 3, or Oath of the Dark Knight 3


As a Paladin swears greater oaths they develop a divine aura which has different
effects depending upon their oaths. This aura will effect party members who are
in the same room who gain benefits that are not paladin specific (ie, the general
stat, skill, and regen increases).

Templar 3/Aura of Fervor: The Paladin's aura increases martial capabilites.

Defender 3/Aura of Protection: The Paladin's aura increases defensive capabilities.

Vengeance 3/Aura of Vengeance: A portion of the damage done to the paladin is reflected back on its foe. 
If Divine Champion the damage is holy. If Dark Knight the damage is unholy. If neither the damage is 
the same type taken.

This can occur: 1 time per round at levels 1 - 10
This can occur: 2 times per round at levels 11 - 19
This can occur: 3 times per round at level 19+1 - 19+5
This can occur: 4 times per round at level 19+6 and higher

Non-Paladins shall receive a weapon-damage bonus.

Champion 3/Divinity: The Paladin's aura constantly heals the paladin and their allies.
Recipients of this aura find their connection with divinity makes them generally more
skillful. They are also resistant to disease.

Dark Knight 3/Vigilante: The Paladin works alone and its aura is no longer granted
to others. The Paladin's dark strike's cooldown is reduced by 1 round. 
A paladin will shade himself with shadows gaining a degree of stealth when out 
of combat for a few rounds. While shaded, Dark strike and penance are instant. 
The first hit a paladin takes while shaded will does reduced damage.
-----------------------------------------------------------------------------