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help > spells > glyph ---------------------------------------------------------------- Spell : Glyph Class : Enchanters Cost : 20 Component : Blindness sand, brown mold Disease peat, cobweb Casting Time : 2 Syntax : cast glyph +10 <type> <target> An Enchanter may harness the mystical energies of the land, and inscribe a Glyph of Power upon the ground. This Glyph is a magical trap of great power. The use of a Glyph is considered to be an aggressive act, and so beware the consequences. Note: You may specify a target, and if that target is present, the glyph will discharge on the target. Otherwise, it will discharge on the first person in the room, or the first person to enter the room. Blindness : Renders the subject blind. Disease : Inflicts a painful disease ------------------------------------------------------------------ |
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