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help > skills > root
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Skill           :   Root
Class           :   Ent
Cost            :   10 
Usage time      :   Instant
Cooldown        :   4 rounds
Stat based      :   Mostly Strength, some Constitution
Difficulty      :   Level 1
Syntax          :   do root 
Examples        :   do root

The Ents are most comfortable firmly rooted into the
life-giving soil.  Both their offensive and defensive
skills are magnified when an Ent is firmly rooted.  Some
terrains are better than others for rooting, and there
are even some terrains where it is impossible to root.     
While rooted, an Ent can not move, though enemies will
find it very difficult to be able to conjure the Ent from a
rooted state.

'do root' will both root and uproot the Ent (if already rooted).
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