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help > skills > bond -------------------------------------------------------------------- Skill : Bond Class : Beastmaster Cost : 20 (non-adjustable) Skill Type : Active Casting time : 4 Stats Base : Constitution Difficulty : Level 4 Syntax : do bond <animal type> Examples : do bond shark do bond (to cancel) Many years spent living amongst the wilds with his animal friends has forged a great bond between Beastmaster and beast. The Beastmaster has learned to extend this bond beyond physically being present amongst the animals. Thus, at any time, at any place, he may take a spiritual "animal journey" to meet one of his animal friends. In doing so, he will temporarily exhibit some of the traits of that animal. He may bond to certain animals based on his race... CENTAUR: eagle, elephant, lion, shark, wolf ELF/HALF-ELF: fox, owl, python, raccoon, wolf GRIPPLI: crocodile, elephant, ferret, monkey, python HUMAN: bear, eagle, ferret, fox, owl, shark, wolf, wolverine KITSUNE: badger, ferret, eagle, fox, wolf MUUL: badger, crocodile, gorilla, lion, wolverine ORC: crocodile, ferret, lion, monkey, python OGRE: badger, bear, elephant, gorilla, shark URSA: bear, gorilla, raccoon, wolf, wolverine The effects of each bond are described in "help bonds". Other skills the Beastmaster has: animality, observe, heart, and finish, will not be usable unless he is bonded. These skills require his mindset to be that of an animal, and thus one can see why the bond is first needed. Furthermore, while bonded, the Beastmaster shares in the animal kingdom's "innate danger sense." When not distracted (by being in combat, etc), he will sometimes detect incoming danger and thus have a better chance at reducing or avoiding that threat. NOTE: This skill has NOTHING to do with the "companion" skill. -------------------------------------------------------------------- See also: help bonds, help skill animality, help skill finish¨ help skill heart, help skill observe |