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help > spells > metamagic --------------------------------------------------------------------- Metamagic spells are spells that modify other spells. In all cases, the syntax of a metamagic spell is cast/castq [metamagic] [rest of spell arguments]. It is possible to chain multiple metamagics, and the order is not important, but only evoker spell forms can be modified by metamagic. The following sorts of metamagic are available: Effect Modifiers: area, combination, ceremonial, delay, immediate, multiple, ongoing Effect types: cold, corrosive, fire, metal, prismatic, shock, sonic, toxic Effect forms: bolt, explosion, trap, wall, ward When casting a metamagic spell, your effective skill level is the lowest of the component spells. Most metamagic spells require you to specify a casting cost. This cannot exceed five times your level. In practice, it's difficult to succeed at a spell anywhere near that max cost. Evoker spells require an effect type and a form; other metamagics are optional. |
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